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pygame游戏之旅 添加游戏界面按键图形

作者:观月执白  发布时间:2023-06-30 21:48:38 

标签:pygame,游戏,按键

本文为大家分享了pygame游戏之旅的第10篇,供大家参考,具体内容如下

通过获取鼠标的位置然后进行高亮显示:


mouse =pygame.mouse.get_pos()
if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450:
 pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50))
else:
 pygame.draw.rect(gameDisplay, green, (150,450,100,50))
if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450:
 pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50))
else:
 pygame.draw.rect(gameDisplay, red, (550,450,100,50))

全部代码:


import pygame
import time
import random

pygame.init()

white = (255,255,255)
black = (0,0,0)
gray = (128,128,128)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
blue = (0,0,255)

car_width = 100

display_width = 800
display_height = 600

gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')

def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged:"+str(count), True, black)
gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

def car(x, y):
gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()

def message_diaplay(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()

def crash():
message_diaplay('You Crashed')

def game_intro():
intro = True
while intro:
 for event in pygame.event.get():
  print(event)
  if event.type == pygame.QUIT:
   pygame.quit()
   quit()
 gameDisplay.fill(white)
 largeText = pygame.font.Font('freesansbold.ttf',115)
 TextSurf, TextRect = text_objects('A bit Racey', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 mouse =pygame.mouse.get_pos()
 if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450:
  pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50))
 else:
  pygame.draw.rect(gameDisplay, green, (150,450,100,50))
 if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450:
  pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50))
 else:
  pygame.draw.rect(gameDisplay, red, (550,450,100,50))
 pygame.display.update()
 clock.tick(15)

def game_loop():
x = display_width * 0.45
y = display_height * 0.8
x_change = 0

dodged = 0

gameExit = False

thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100

while not gameExit:
 for event in pygame.event.get():
  if event.type == pygame.QUIT:
   pygame.quit()
   quit()
  if event.type == pygame.KEYDOWN:
   if event.key == pygame.K_LEFT:
    x_change = -5
   elif event.key == pygame.K_RIGHT:
    x_change = 5
  if event.type == pygame.KEYUP:
   if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
    x_change = 0
  print(event)
 x += x_change
 gameDisplay.fill(white)

things(thing_startx, thing_starty, thing_width, thing_height, black)
 thing_starty += thing_speed

car(x,y)
 things_dodged(dodged)
 if x > display_width - car_width or x < 0:
  gameExit = True
 if thing_starty > display_height:
  thing_starty = 0 - thing_height
  thing_startx = random.randrange(0, display_width)
  dodged += 1
  thing_speed += 1
  thing_width += (dodged * 1.2)
 if y < thing_starty + thing_height:
  print('y crossover')
  if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
   print('x crossover')
   crash()
 pygame.display.update()
 clock.tick(60)
#crash()
game_intro()
game_loop()
pygame.quit()
quit()

效果图(高亮图没有截图可以自己试试编译代码):

pygame游戏之旅 添加游戏界面按键图形

来源:https://blog.csdn.net/pianzang5201/article/details/78307571

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