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二十种Python代码游戏源代码分享

作者:学Python的安娴  发布时间:2023-07-31 01:37:16 

标签:Python,游戏,源代码

学Python中,自我感觉学的还不错的亚子~想做点什么来练练手,然后我疯狂的找各种小游戏的教程源码什么的,于是我就疯狂的找呀找呀,就找到了一大堆,哈哈哈
毕竟我是从小就有一个游戏梦,现在就弥补一下自己小时候没有玩过瘾的游戏补上叭~

提示:爱学习哦,不要沉迷游戏,平时打发一下无聊时间最好啦

拿走源码的还请留言说一下好吗?不管是想学习的想转发的想干啥的,还请都点个赞说一下不,我也找的不容易呀

1、21点数字小游戏展示:

二十种Python代码游戏源代码分享

首先配置文件的源码:


'''配置文件'''
import os

# 一些常量
RED = (255, 0, 0)
BLACK = (0, 0, 0)
AZURE = (240, 255, 255)
WHITE = (255, 255, 255)
MISTYROSE = (255, 228, 225)
PALETURQUOISE = (175, 238, 238)
PAPAYAWHIP = (255, 239, 213)
CURRENTPATH = os.getcwd()
FONTPATH = os.path.join(CURRENTPATH, 'resources/fonts/font.TTF')
AUDIOWINPATH = os.path.join(CURRENTPATH, 'resources/audios/win.wav')
AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'resources/audios/lose.wav')
AUDIOWARNPATH = os.path.join(CURRENTPATH, 'resources/audios/warn.wav')
BGMPATH = os.path.join(CURRENTPATH, 'resources/audios/bgm.mp3')
# 数字卡片
# --数字卡片字体颜色
NUMBERFONT_COLORS = [BLACK, RED]
# --数字卡片背景颜色
NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --数字卡片字体路径与大小
NUMBERFONT = [FONTPATH, 50]
# --数字卡片位置
NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)]
# 运算符卡片
# --运算符种类
OPREATORS = ['+', '-', '×', '÷']
# --运算符卡片字体颜色
OPREATORFONT_COLORS = [BLACK, RED]
# --运算符卡片背景颜色
OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --运算符卡片字体路径与大小
OPERATORFONT = [FONTPATH, 30]
# --运算符卡片位置
OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)]
# 按钮卡片
# --按钮类型
BUTTONS = ['RESET', 'ANSWERS', 'NEXT']
# --按钮卡片字体颜色
BUTTONFONT_COLORS = [BLACK, BLACK]
# --按钮卡片背景颜色
BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --按钮卡片字体路径与大小
BUTTONFONT = [FONTPATH, 30]
# --按钮卡片位置
BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)]
# 屏幕大小
SCREENSIZE = (800, 600)
# 卡片类型
GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']

游戏源码:


import os
import sys
import pygame
from cfg import *
from modules import *
from fractions import Fraction

'''检查控件是否被点击'''
def checkClicked(group, mouse_pos, group_type='NUMBER'):
selected = []
# 数字卡片/运算符卡片
if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
 max_selected = 2 if group_type == GROUPTYPES[0] else 1
 num_selected = 0
 for each in group:
  num_selected += int(each.is_selected)
 for each in group:
  if each.rect.collidepoint(mouse_pos):
   if each.is_selected:
    each.is_selected = not each.is_selected
    num_selected -= 1
    each.select_order = None
   else:
    if num_selected < max_selected:
     each.is_selected = not each.is_selected
     num_selected += 1
     each.select_order = str(num_selected)
  if each.is_selected:
   selected.append(each.attribute)
# 按钮卡片
elif group_type == GROUPTYPES[2]:
 for each in group:
  if each.rect.collidepoint(mouse_pos):
   each.is_selected = True
   selected.append(each.attribute)
# 抛出异常
else:
 raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
return selected

'''获取数字精灵组'''
def getNumberSpritesGroup(numbers):
number_sprites_group = pygame.sprite.Group()
for idx, number in enumerate(numbers):
 args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
 number_sprites_group.add(Card(*args))
return number_sprites_group

'''获取运算符精灵组'''
def getOperatorSpritesGroup(operators):
operator_sprites_group = pygame.sprite.Group()
for idx, operator in enumerate(operators):
 args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
 operator_sprites_group.add(Card(*args))
return operator_sprites_group

'''获取按钮精灵组'''
def getButtonSpritesGroup(buttons):
button_sprites_group = pygame.sprite.Group()
for idx, button in enumerate(buttons):
 args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
 button_sprites_group.add(Button(*args))
return button_sprites_group

'''计算'''
def calculate(number1, number2, operator):
operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
try:
 result = str(eval(number1+operator_map[operator]+number2))
 return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
except:
 return None

'''在屏幕上显示信息'''
def showInfo(text, screen):
rect = pygame.Rect(200, 180, 400, 200)
pygame.draw.rect(screen, PAPAYAWHIP, rect)
font = pygame.font.Font(FONTPATH, 40)
text_render = font.render(text, True, BLACK)
font_size = font.size(text)
screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))

'''主函数'''
def main():
# 初始化, 导入必要的游戏素材
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(SCREENSIZE)
pygame.display.set_caption('24 point —— 九歌')
win_sound = pygame.mixer.Sound(AUDIOWINPATH)
lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
pygame.mixer.music.load(BGMPATH)
pygame.mixer.music.play(-1, 0.0)
# 24点游戏生成器
game24_gen = game24Generator()
game24_gen.generate()
# 精灵组
# --数字
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# --运算符
operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
# --按钮
button_sprites_group = getButtonSpritesGroup(BUTTONS)
# 游戏主循环
clock = pygame.time.Clock()
selected_numbers = []
selected_operators = []
selected_buttons = []
is_win = False
while True:
 for event in pygame.event.get():
  if event.type == pygame.QUIT:
   pygame.quit()
   sys.exit(-1)
  elif event.type == pygame.MOUSEBUTTONUP:
   mouse_pos = pygame.mouse.get_pos()
   selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
   selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
   selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
 screen.fill(AZURE)
 # 更新数字
 if len(selected_numbers) == 2 and len(selected_operators) == 1:
  noselected_numbers = []
  for each in number_sprites_group:
   if each.is_selected:
    if each.select_order == '1':
     selected_number1 = each.attribute
    elif each.select_order == '2':
     selected_number2 = each.attribute
    else:
     raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
   else:
    noselected_numbers.append(each.attribute)
   each.is_selected = False
  for each in operator_sprites_group:
   each.is_selected = False
  result = calculate(selected_number1, selected_number2, *selected_operators)
  if result is not None:
   game24_gen.numbers_now = noselected_numbers + [result]
   is_win = game24_gen.check()
   if is_win:
    win_sound.play()
   if not is_win and len(game24_gen.numbers_now) == 1:
    lose_sound.play()
  else:
   warn_sound.play()
  selected_numbers = []
  selected_operators = []
  number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
 # 精灵都画到screen上
 for each in number_sprites_group:
  each.draw(screen, pygame.mouse.get_pos())
 for each in operator_sprites_group:
  each.draw(screen, pygame.mouse.get_pos())
 for each in button_sprites_group:
  if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
   is_win = False
  if selected_buttons and each.attribute == selected_buttons[0]:
   each.is_selected = False
   number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
   selected_buttons = []
  each.draw(screen, pygame.mouse.get_pos())
 # 游戏胜利
 if is_win:
  showInfo('Congratulations', screen)
 # 游戏失败
 if not is_win and len(game24_gen.numbers_now) == 1:
  showInfo('Game Over', screen)
 pygame.display.flip()
 clock.tick(30)

'''run'''
if __name__ == '__main__':
main()

2、保卫森林大作战啦啦

展示:

二十种Python代码游戏源代码分享

首先配置文件的源码:


'''配置文件'''
import os

'''屏幕大小'''
SCREENSIZE = (800, 600)
'''图片路径'''
IMAGEPATHS = {
'choice': {
 'load_game': os.path.join(os.getcwd(), 'resources/images/choice/load_game.png'),
 'map1': os.path.join(os.getcwd(), 'resources/images/choice/map1.png'),
 'map1_black': os.path.join(os.getcwd(), 'resources/images/choice/map1_black.png'),
 'map1_red': os.path.join(os.getcwd(), 'resources/images/choice/map1_red.png'),
 'map2': os.path.join(os.getcwd(), 'resources/images/choice/map2.png'),
 'map2_black': os.path.join(os.getcwd(), 'resources/images/choice/map2_black.png'),
 'map2_red': os.path.join(os.getcwd(), 'resources/images/choice/map2_red.png'),
 'map3': os.path.join(os.getcwd(), 'resources/images/choice/map3.png'),
 'map3_black': os.path.join(os.getcwd(), 'resources/images/choice/map3_black.png'),
 'map3_red': os.path.join(os.getcwd(), 'resources/images/choice/map3_red.png'),
},
'end': {
 'gameover': os.path.join(os.getcwd(), 'resources/images/end/gameover.png'),
 'continue_red': os.path.join(os.getcwd(), 'resources/images/end/continue_red.png'),
 'continue_black': os.path.join(os.getcwd(), 'resources/images/end/continue_black.png'),
},
'game': {
 'arrow1': os.path.join(os.getcwd(), 'resources/images/game/arrow1.png'),
 'arrow2': os.path.join(os.getcwd(), 'resources/images/game/arrow2.png'),
 'arrow3': os.path.join(os.getcwd(), 'resources/images/game/arrow3.png'),
 'basic_tower': os.path.join(os.getcwd(), 'resources/images/game/basic_tower.png'),
 'boulder': os.path.join(os.getcwd(), 'resources/images/game/boulder.png'),
 'bush': os.path.join(os.getcwd(), 'resources/images/game/bush.png'),
 'cave': os.path.join(os.getcwd(), 'resources/images/game/cave.png'),
 'dirt': os.path.join(os.getcwd(), 'resources/images/game/dirt.png'),
 'enemy_blue': os.path.join(os.getcwd(), 'resources/images/game/enemy_blue.png'),
 'enemy_pink': os.path.join(os.getcwd(), 'resources/images/game/enemy_pink.png'),
 'enemy_red': os.path.join(os.getcwd(), 'resources/images/game/enemy_red.png'),
 'enemy_yellow': os.path.join(os.getcwd(), 'resources/images/game/enemy_yellow.png'),
 'godark': os.path.join(os.getcwd(), 'resources/images/game/godark.png'),
 'golight': os.path.join(os.getcwd(), 'resources/images/game/golight.png'),
 'grass': os.path.join(os.getcwd(), 'resources/images/game/grass.png'),
 'healthfont': os.path.join(os.getcwd(), 'resources/images/game/healthfont.png'),
 'heavy_tower': os.path.join(os.getcwd(), 'resources/images/game/heavy_tower.png'),
 'med_tower': os.path.join(os.getcwd(), 'resources/images/game/med_tower.png'),
 'nexus': os.path.join(os.getcwd(), 'resources/images/game/nexus.png'),
 'othergrass': os.path.join(os.getcwd(), 'resources/images/game/othergrass.png'),
 'path': os.path.join(os.getcwd(), 'resources/images/game/path.png'),
 'rock': os.path.join(os.getcwd(), 'resources/images/game/rock.png'),
 'tiles': os.path.join(os.getcwd(), 'resources/images/game/tiles.png'),
 'unitfont': os.path.join(os.getcwd(), 'resources/images/game/unitfont.png'),
 'water': os.path.join(os.getcwd(), 'resources/images/game/water.png'),
 'x': os.path.join(os.getcwd(), 'resources/images/game/x.png'),
},
'pause': {
 'gamepaused': os.path.join(os.getcwd(), 'resources/images/pause/gamepaused.png'),
 'resume_black': os.path.join(os.getcwd(), 'resources/images/pause/resume_black.png'),
 'resume_red': os.path.join(os.getcwd(), 'resources/images/pause/resume_red.png'),
},
'start': {
 'play_black': os.path.join(os.getcwd(), 'resources/images/start/play_black.png'),
 'play_red': os.path.join(os.getcwd(), 'resources/images/start/play_red.png'),
 'quit_black': os.path.join(os.getcwd(), 'resources/images/start/quit_black.png'),
 'quit_red': os.path.join(os.getcwd(), 'resources/images/start/quit_red.png'),
 'start_interface': os.path.join(os.getcwd(), 'resources/images/start/start_interface.png'),
},
}
'''地图路径'''
MAPPATHS = {
'1': os.path.join(os.getcwd(), 'resources/maps/1.map'),
'2': os.path.join(os.getcwd(), 'resources/maps/2.map'),
'3': os.path.join(os.getcwd(), 'resources/maps/3.map'),
}
'''字体路径'''
FONTPATHS = {
'Calibri': os.path.join(os.getcwd(), 'resources/fonts/Calibri.ttf'),
'm04': os.path.join(os.getcwd(), 'resources/fonts/m04.ttf'),
'Microsoft Sans Serif': os.path.join(os.getcwd(), 'resources/fonts/Microsoft Sans Serif.ttf'),
}
'''不同难度的settings'''
DIFFICULTYPATHS = {
'easy': os.path.join(os.getcwd(), 'resources/difficulties/easy.json'),
'hard': os.path.join(os.getcwd(), 'resources/difficulties/hard.json'),
'medium': os.path.join(os.getcwd(), 'resources/difficulties/medium.json'),
}

游戏源码:


import cfg
import pygame
from modules import *

'''主函数'''
def main():
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(cfg.AUDIOPATHS['bgm'])
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption("塔防游戏 —— 九歌")
# 调用游戏开始界面
start_interface = StartInterface(cfg)
is_play = start_interface.update(screen)
if not is_play:
 return
# 调用游戏界面
while True:
 choice_interface = ChoiceInterface(cfg)
 map_choice, difficulty_choice = choice_interface.update(screen)
 game_interface = GamingInterface(cfg)
 game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)])
 end_interface = EndInterface(cfg)
 end_interface.update(screen)

'''run'''
if __name__ == '__main__':
main()

3、超级大的迷宫

展示:

二十种Python代码游戏源代码分享

首先配置文件的源码:


'''配置文件'''
import os

'''屏幕大小'''
SCREENSIZE = (800, 625)
'''游戏素材'''
BGMPATH = os.path.join(os.getcwd(), 'resources/audios/bgm.mp3')
HEROPICPATH = os.path.join(os.getcwd(), 'resources/images/hero.png')
'''FPS'''
FPS = 20
'''块大小'''
BLOCKSIZE = 15
MAZESIZE = (35, 50) # num_rows * num_cols
BORDERSIZE = (25, 50) # 25 * 2 + 50 * 15 = 800, 50 * 2 + 35 * 15 = 625

游戏源码:


import cfg
import sys
import pygame
from modules import *

'''主函数'''
def main(cfg):
# 初始化
pygame.init()
pygame.mixer.init()
pygame.font.init()
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('Maze —— 九歌')
font = pygame.font.SysFont('Consolas', 15)
# 开始界面
Interface(screen, cfg, 'game_start')
# 记录关卡数
num_levels = 0
# 记录最少用了多少步通关
best_scores = 'None'
# 关卡循环切换
while True:
 num_levels += 1
 clock = pygame.time.Clock()
 screen = pygame.display.set_mode(cfg.SCREENSIZE)
 # --随机生成关卡地图
 maze_now = RandomMaze(cfg.MAZESIZE, cfg.BLOCKSIZE, cfg.BORDERSIZE)
 # --生成hero
 hero_now = Hero(cfg.HEROPICPATH, [0, 0], cfg.BLOCKSIZE, cfg.BORDERSIZE)
 # --统计步数
 num_steps = 0
 # --关卡内主循环
 while True:
  dt = clock.tick(cfg.FPS)
  screen.fill((255, 255, 255))
  is_move = False
  # ----↑↓←→控制hero
  for event in pygame.event.get():
   if event.type == pygame.QUIT:
    pygame.quit()
    sys.exit(-1)
   elif event.type == pygame.KEYDOWN:
    if event.key == pygame.K_UP:
     is_move = hero_now.move('up', maze_now)
    elif event.key == pygame.K_DOWN:
     is_move = hero_now.move('down', maze_now)
    elif event.key == pygame.K_LEFT:
     is_move = hero_now.move('left', maze_now)
    elif event.key == pygame.K_RIGHT:
     is_move = hero_now.move('right', maze_now)
  num_steps += int(is_move)
  hero_now.draw(screen)
  maze_now.draw(screen)
  # ----显示一些信息
  showText(screen, font, 'LEVELDONE: %d' % num_levels, (255, 0, 0), (10, 10))
  showText(screen, font, 'BESTSCORE: %s' % best_scores, (255, 0, 0), (210, 10))
  showText(screen, font, 'USEDSTEPS: %s' % num_steps, (255, 0, 0), (410, 10))
  showText(screen, font, 'S: your starting point D: your destination', (255, 0, 0), (10, 600))
  # ----判断游戏是否胜利
  if (hero_now.coordinate[0] == cfg.MAZESIZE[1] - 1) and (hero_now.coordinate[1] == cfg.MAZESIZE[0] - 1):
   break
  pygame.display.update()
 # --更新最优成绩
 if best_scores == 'None':
  best_scores = num_steps
 else:
  if best_scores > num_steps:
   best_scores = num_steps
 # --关卡切换
 Interface(screen, cfg, mode='game_switch')

'''run'''
if __name__ == '__main__':
main(cfg)

...未完

太多了,好累呀!喜欢的就去资源里面下载吧  大概十几二十个游戏源码

来源:https://blog.csdn.net/weixin_45293202/article/details/115327027

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