Python趣味挑战之用pygame实现飞机塔防游戏
作者:dhjabc_1 发布时间:2022-07-18 04:00:02
标签:python,pygame,飞机塔防,游戏
一、先让飞机在屏幕上飞起来吧。
(一)实现飞机类
class Plane:
def __init__(self,filename,screen):
self.plane = pygame.image.load(filename).convert_alpha()
self.height = self.plane.get_height()
self.width = self.plane.get_width()
self.radius = randint(2, 10)
self.xpos = randint(self.radius, 800-self.radius)
self.ypos = randint(self.radius, 700-self.radius)
# self.xpos = randint(100, 600)
# self.ypos = randint(100, 600)
self.xvelocity = randint(2, 6)/5
self.yvelocity = randint(2, 6)/5
self.angle = math.atan2(self.yvelocity,self.xvelocity)
self.fangle = math.degrees(self.angle)+90
self.screen = screen
self.scrnwidth = 800
self.scrnheight = 700
def move_ball(self):
self.xpos += self.xvelocity
self.ypos += self.yvelocity
# 如果球的y坐标大于等于屏幕高度和球的半径的差,则调整球的运行y轴方向朝上
if self.ypos >= self.scrnheight-self.width:
self.yvelocity = -self.yvelocity
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的y坐标小于等于屏幕高度和球的半径的差,则调整球的y轴运行方向朝下
if self.ypos <= 0:
self.yvelocity = abs(self.yvelocity)
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的x坐标大于等于屏幕宽度和球的半径差,则调整球的运行x轴方向朝左
if self.xpos >= self.scrnwidth-self.height:
self.xvelocity = -self.xvelocity
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的x坐标小于等于屏幕宽度和球半径的差,则调整球的运行x轴方向朝右
if self.xpos <= 0:
self.xvelocity = abs(self.xvelocity)
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
self.planed = pygame.transform.rotate(self.plane, -(self.fangle))
self.screen.blit(self.planed, (self.xpos,self.ypos))
(二)让飞机飞起来
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((800, 700))
plane = Plane('plane.png',screen)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
clock.tick(200)
screen.fill((0, 0, 0))
plane.move_ball()
pygame.display.update()
(三)运行效果
二、屏幕下发实现一个塔防设备
(一)实现塔防设备类
class Pao:
def __init__(self,screen):
self.start = (100,700)
self.end = None
self.screen = screen
self.count = 0
self.bullet_list = []
pass
def getpos(self,pos2,r):
self.angle = math.atan2( pos2[1]-self.start[1],pos2[0]-self.start[0])
self.fangle = math.degrees(self.angle)
self.x = self.start[0]+r*math.cos(self.angle)
self.y = self.start[1]+r*math.sin(self.angle)
self.r = r
self.end = pos2
def move(self):
pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
pygame.draw.circle(self.screen,(0,255,0),self.start,15)
(二)主函数实现调用
pao = Pao(screen)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
clock.tick(200)
screen.fill((0, 0, 0))
plane.move_ball()
pao.getpos((plane.xpos, plane.ypos), 35)
pao.move()
(三)实现效果
发现没有,塔防设备跟踪飞机的运动而运动,一切都在监控中。
三、让 * 也飞起来吧
(一)实现 * 类
class Bullet:
def __init__(self,x,y,fangle,screen,angle):
self.posx = x
self.posy = y
self.fangle = fangle
self.angle = angle
self.alive = True
self.screen = screen
self.bullet = pygame.image.load('bullet2.png').convert_alpha()
self.r = random.randint(5,10)
def move(self):
self.planed = pygame.transform.rotate(self.bullet, -(self.fangle))
self.posx += self.r * math.cos(self.angle)
self.posy += self.r * math.sin(self.angle)
# self.xpos, self.ypos = (self.xpos + section * cosa, self.ypos - section * sina)
if self.posy > 700 or self.posy < 0 or self.posx < 0 or self.posx > 800:
self.alive = False
if self.alive:
self.screen.blit(self.planed, (self.posx, self.posy))
(二)在塔防设备实现 * 生成
在move函数上写相关代码
def move(self):
pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
pygame.draw.circle(self.screen,(0,255,0),self.start,15)
if self.count % 100 == 19:
self.bullet_list.append(Bullet(self.x,self.y,self.fangle,self.screen,self.angle))
self.count += 1
for bullet in self.bullet_list:
if bullet.alive is not True:
del bullet
else:
bullet.move()
(三)完整代码
import pygame,sys
from math import *
from Ball import Ball
import random
from random import randint
import math
class Plane:
def __init__(self,filename,screen):
self.plane = pygame.image.load(filename).convert_alpha()
self.height = self.plane.get_height()
self.width = self.plane.get_width()
self.radius = randint(2, 10)
self.xpos = randint(self.radius, 800-self.radius)
self.ypos = randint(self.radius, 700-self.radius)
self.xvelocity = randint(2, 6)/5
self.yvelocity = randint(2, 6)/5
self.angle = math.atan2(self.yvelocity,self.xvelocity)
self.fangle = math.degrees(self.angle)+90
self.screen = screen
self.scrnwidth = 800
self.scrnheight = 700
def move_ball(self):
self.xpos += self.xvelocity
self.ypos += self.yvelocity
# 如果球的y坐标大于等于屏幕高度和球的半径的差,则调整球的运行y轴方向朝上
if self.ypos >= self.scrnheight-self.width:
self.yvelocity = -self.yvelocity
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的y坐标小于等于屏幕高度和球的半径的差,则调整球的y轴运行方向朝下
if self.ypos <= 0:
self.yvelocity = abs(self.yvelocity)
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的x坐标大于等于屏幕宽度和球的半径差,则调整球的运行x轴方向朝左
if self.xpos >= self.scrnwidth-self.height:
self.xvelocity = -self.xvelocity
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的x坐标小于等于屏幕宽度和球半径的差,则调整球的运行x轴方向朝右
if self.xpos <= 0:
self.xvelocity = abs(self.xvelocity)
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
self.planed = pygame.transform.rotate(self.plane, -(self.fangle))
self.newRect = self.plane.get_rect(center=(self.xpos,self.ypos))
self.screen.blit(self.planed,self.newRect)
class Pao:
def __init__(self,screen):
self.start = (100,700)
self.end = None
self.screen = screen
self.count = 0
self.bullet_list = []
pass
def getpos(self,pos2,r):
self.angle = math.atan2( pos2[1]-self.start[1],pos2[0]-self.start[0])
self.fangle = math.degrees(self.angle)
self.x = self.start[0]+r*math.cos(self.angle)
self.y = self.start[1]+r*math.sin(self.angle)
self.r = r
self.end = pos2
def move(self):
pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
pygame.draw.circle(self.screen,(0,255,0),self.start,15)
if self.count % 100 == 19:
self.bullet_list.append(Bullet(self.x,self.y,self.fangle,self.screen,self.angle))
self.count += 1
for bullet in self.bullet_list:
if bullet.alive is not True:
del bullet
else:
bullet.move()
class Bullet:
def __init__(self,x,y,fangle,screen,angle):
self.posx = x
self.posy = y
self.fangle = fangle
self.angle = angle
self.alive = True
self.screen = screen
self.bullet = pygame.image.load('bullet2.png').convert_alpha()
self.r = random.randint(5,10)
def move(self):
self.planed = pygame.transform.rotate(self.bullet, -(self.fangle))
self.posx += self.r * math.cos(self.angle)
self.posy += self.r * math.sin(self.angle)
# self.xpos, self.ypos = (self.xpos + section * cosa, self.ypos - section * sina)
if self.posy > 700 or self.posy < 0 or self.posx < 0 or self.posx > 800:
self.alive = False
if self.alive:
self.screen.blit(self.planed, (self.posx, self.posy))
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((800, 700))
plane = Plane('plane.png',screen)
pao = Pao(screen)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
clock.tick(200)
screen.fill((0, 0, 0))
plane.move_ball()
pao.getpos((plane.xpos, plane.ypos), 35)
pao.move()
pygame.display.update()
(四)运行效果
四、碰撞监测和 * 效果实现
(一)碰撞监测
plane_rect = plane.newRect # planed.get_rect()
# print(plane_rect)
# print(len(pao.bullet_list))
for bullet in pao.bullet_list:
# print(bullet.alive)
# print(bullet.planed.get_rect())
if plane_rect.colliderect(bullet.newRect):
bullet.alive = False
plane.reset()
print('1')
(二) * 效果
检测是否碰撞
if plane.alive:
plane.move_ball()
else:
plane.destroy(fCount, screen)
碰撞后的效果
def destroy(self, fCount, winSurface):
self.screen.blit(self.dList[self.dIndex],self.newRect)
if fCount % 3 == 0:
self.dIndex += 1
if self.dIndex == 4:
self.reset()
(三)记录得分
初始化变量
self.score = 0
展示变量
text1 = self.font.render('score:%s' % self.score, True, (255, 255, 0))
self.screen.blit(text1, (45, 15))
五、完整代码
import pygame,sys
from math import *
from Ball import Ball
import random
from random import randint
import math
class Plane:
def __init__(self,filename,screen):
self.plane = pygame.image.load(filename).convert_alpha()
self.height = self.plane.get_height()
self.width = self.plane.get_width()
self.alive = True
self.dIndex = 0
self.newRect = None
# *
self.dSurface1 = pygame.image.load("./images/enemy1_down1.png").convert_alpha()
self.dSurface2 = pygame.image.load("./images/enemy1_down2.png").convert_alpha()
self.dSurface3 = pygame.image.load("./images/enemy1_down3.png").convert_alpha()
self.dSurface4 = pygame.image.load("./images/enemy1_down4.png").convert_alpha()
self.dList = [self.dSurface1, self.dSurface2, self.dSurface3, self.dSurface4]
self.radius = randint(2, 10)
self.xpos = randint(self.radius, 800-self.radius)
self.ypos = randint(self.radius, 700-self.radius)
self.xvelocity = randint(2, 6)/5
self.yvelocity = randint(2, 6)/5
self.angle = math.atan2(self.yvelocity,self.xvelocity)
self.fangle = math.degrees(self.angle)+90
self.screen = screen
self.scrnwidth = 800
self.scrnheight = 700
def destroy(self, fCount, winSurface):
self.screen.blit(self.dList[self.dIndex],self.newRect)
if fCount % 3 == 0:
self.dIndex += 1
if self.dIndex == 4:
self.reset()
def reset(self):
self.radius = randint(2, 10)
self.xpos = randint(self.radius, 800-self.radius)
self.ypos = randint(self.radius, 700-self.radius)
self.xvelocity = randint(2, 6)/5
self.yvelocity = randint(2, 6)/5
self.angle = math.atan2(self.yvelocity,self.xvelocity)
self.fangle = math.degrees(self.angle)+90
self.alive = True
self.dIndex = 0
def move_ball(self):
self.xpos += self.xvelocity
self.ypos += self.yvelocity
# 如果球的y坐标大于等于屏幕高度和球的半径的差,则调整球的运行y轴方向朝上
if self.ypos >= self.scrnheight-self.width:
self.yvelocity = -self.yvelocity
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的y坐标小于等于屏幕高度和球的半径的差,则调整球的y轴运行方向朝下
if self.ypos <= 0:
self.yvelocity = abs(self.yvelocity)
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的x坐标大于等于屏幕宽度和球的半径差,则调整球的运行x轴方向朝左
if self.xpos >= self.scrnwidth-self.height:
self.xvelocity = -self.xvelocity
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
# 如果球的x坐标小于等于屏幕宽度和球半径的差,则调整球的运行x轴方向朝右
if self.xpos <= 0:
self.xvelocity = abs(self.xvelocity)
self.angle = math.atan2(self.yvelocity, self.xvelocity)
self.fangle = math.degrees(self.angle) + 90
self.planed = pygame.transform.rotate(self.plane, -(self.fangle))
self.newRect = self.plane.get_rect(center=(self.xpos,self.ypos))
self.screen.blit(self.planed,self.newRect)
class Pao:
def __init__(self,screen):
self.start = (100,700)
self.end = None
self.screen = screen
self.count = 0
self.bullet_list = []
self.score = 0
self.font = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
def getpos(self,pos2,r):
self.angle = math.atan2( pos2[1]-self.start[1],pos2[0]-self.start[0])
self.fangle = math.degrees(self.angle)
self.x = self.start[0]+r*math.cos(self.angle)
self.y = self.start[1]+r*math.sin(self.angle)
self.r = r
self.end = pos2
def move(self):
pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
pygame.draw.circle(self.screen,(0,255,0),self.start,15)
text1 = self.font.render('score:%s' % self.score, True, (255, 255, 0))
self.screen.blit(text1, (45, 15))
if self.count % 30 == 19:
self.bullet_list.append(Bullet(self.x,self.y,self.fangle,self.screen,self.angle))
self.count += 1
for bullet in self.bullet_list:
if bullet.alive is False:
self.bullet_list.remove(bullet)
else:
bullet.move()
class Bullet:
def __init__(self,x,y,fangle,screen,angle):
self.posx = x
self.posy = y
self.fangle = fangle
self.angle = angle
self.alive = True
self.screen = screen
self.bullet = pygame.image.load('bullet2.png').convert_alpha()
self.r = random.randint(5,10)
self.newRect = None
def move(self):
self.planed = pygame.transform.rotate(self.bullet, -(self.fangle))
self.posx += self.r * math.cos(self.angle)
self.posy += self.r * math.sin(self.angle)
if self.posy > 700 or self.posy < 0 or self.posx < 0 or self.posx > 800:
self.alive = False
self.newRect = self.bullet.get_rect(center=(self.posx, self.posy))
if self.alive:
self.screen.blit(self.planed, self.newRect)
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((800, 700))
pao = Pao(screen)
plane_list = []
for i in range(2):
plane_list.append((Plane('enemy.png',screen)))
fCount = 0
clock = pygame.time.Clock()
plane = random.choice(plane_list)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
clock.tick(200)
screen.fill((0, 0, 0))
pao.getpos((plane.xpos, plane.ypos), 35)
pao.move()
for plane in plane_list:
plane_rect = plane.newRect
for bullet in pao.bullet_list:
try:
if plane_rect.colliderect(bullet.newRect):
bullet.alive = False
plane.alive = False
pao.score += 1
plane = random.choice(plane_list)
print('1')
except:
pass
if plane.alive:
plane.move_ball()
else:
plane.destroy(fCount, screen)
fCount += 1
pygame.display.update()
六、运行效果
写完,比心!
来源:https://blog.csdn.net/dhjabc_1/article/details/117127908
0
投稿
猜你喜欢
- 数组我们已经提到过,对象是无序数据的集合,而数组则是有序数据的集合,数组中的数据(元素)通过索引(从0开始)来访问,数组中的数据可以是任何的
- 1.sort.Sort介绍使用sort.Slice进行排序,因为slice把struct抽象化了,且slice封装过了,简单的基础类型可以使
- 这里是一个使用日期函数的例子。下面的查询选择了所有记录,其date_col的值是在最后30天以内: mysql>
- 1.乘法和幂运算符● 单个 * 用于乘法运算● 两个 ** 表示幂运算>>> 2*3>>> 6>&
- #-*- coding:utf-8 -*- from win32com.client import Dispatch if __name__
- 一、scapy简介与安装scapy(http://www.secdev.org/projects/scapy/)是一个强大的交互式数据包处理
- 有些时候我们发现一些模块没有提供pip install 命令和安装教程 , 只提供了一个setup.py文件 , 这个时候如何安装呢?步骤打
- 一般的网站会有很多页面,面包屑导航可以大大改善用户寻找他们的路径的方法。就可用性而言,面包屑可以减少一个网站的用户返回上一级页面的操作次数,
- 卷积在pytorch中有两种实现,一种是torch.nn.Conv2d(),一种是torch.nn.functional.conv2d(),
- 这是官方对SubFolders的介绍:返回由指定文件夹中所有子文件夹(包括隐藏文件夹和系统文件夹)组成的 Folders 集合。object
- 我们按照面向过程程序设计的思想,使用python编写了程序,追踪铅球在运行过程中的位置信息。下面,修改程序代码,导入turtle模块,将铅球
- 也许你听说过Hibernate的大名,但可能一直不了解它,也许你一直渴望使用它进行开发,那么本文正是你所需要的!在本文中,我向大家重点介绍H
- 在标志设计中文字与图形元素总是紧密配合,只有恰当的字体与图形搭配时才能发挥最大的视觉效果。这也意味着你不能抛开图案,只是一厢情愿地选择你自己
- Oracle提供了不少方法用于数据空间的使用、监控和维护,同时也在各版本中陆续对这方面的功能进行了增强,目的在于简化这方面工作的复杂度,提高
- 验证关键词是否为sql保留字的在线工具:<html> <head><t
- 最近基于selenium写了一个python小工具,记录下学习记录,自己运行的环境是Ubuntu 14.04.4, Python 2.7,C
- 1.python解释器安装下载地址:https://www.python.org/打开官网,点击downloads,选择操作系统,以wind
- 主要作用为指定图片像素:matplotlib.rcParams[‘figure.figsize']#图片像素 matplotlib.
- 一、简介Locust 是一个易于使用,分布式,用户负载测试工具。它用于负载测试 web 站点(或其他系统),并计算出一个系统可以处理多少并发
- 本文从多个角度来讲解如何在Access数据库上如何上传并且显示上所上传图片。在 * 站制做过程中,需要上传图片、显示图片,上传的图片要能够保