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Python趣味挑战之用pygame实现飞机塔防游戏

作者:dhjabc_1  发布时间:2022-07-18 04:00:02 

标签:python,pygame,飞机塔防,游戏

一、先让飞机在屏幕上飞起来吧。

(一)实现飞机类


class Plane:
   def __init__(self,filename,screen):
       self.plane = pygame.image.load(filename).convert_alpha()
       self.height = self.plane.get_height()
       self.width = self.plane.get_width()

self.radius = randint(2, 10)
       self.xpos = randint(self.radius, 800-self.radius)
       self.ypos = randint(self.radius, 700-self.radius)
      # self.xpos = randint(100, 600)
       # self.ypos = randint(100, 600)

self.xvelocity = randint(2, 6)/5
       self.yvelocity = randint(2, 6)/5

self.angle = math.atan2(self.yvelocity,self.xvelocity)
       self.fangle = math.degrees(self.angle)+90

self.screen = screen
       self.scrnwidth = 800
       self.scrnheight = 700

def move_ball(self):

self.xpos += self.xvelocity
       self.ypos += self.yvelocity

# 如果球的y坐标大于等于屏幕高度和球的半径的差,则调整球的运行y轴方向朝上
       if self.ypos >= self.scrnheight-self.width:
           self.yvelocity = -self.yvelocity
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的y坐标小于等于屏幕高度和球的半径的差,则调整球的y轴运行方向朝下
       if self.ypos <= 0:
           self.yvelocity = abs(self.yvelocity)
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的x坐标大于等于屏幕宽度和球的半径差,则调整球的运行x轴方向朝左
       if self.xpos >= self.scrnwidth-self.height:
           self.xvelocity = -self.xvelocity
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的x坐标小于等于屏幕宽度和球半径的差,则调整球的运行x轴方向朝右
       if self.xpos <= 0:
           self.xvelocity = abs(self.xvelocity)
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

self.planed = pygame.transform.rotate(self.plane, -(self.fangle))
       self.screen.blit(self.planed, (self.xpos,self.ypos))

(二)让飞机飞起来


if __name__ == '__main__':
   pygame.init()
   screen = pygame.display.set_mode((800, 700))
   plane = Plane('plane.png',screen)

clock = pygame.time.Clock()
   while True:
       for event in pygame.event.get():
           if event.type == pygame.QUIT:
               pygame.quit()
               sys.exit()
       clock.tick(200)
       screen.fill((0, 0, 0))
       plane.move_ball()
       pygame.display.update()

(三)运行效果

Python趣味挑战之用pygame实现飞机塔防游戏

二、屏幕下发实现一个塔防设备

 (一)实现塔防设备类


class Pao:
   def __init__(self,screen):
       self.start = (100,700)
       self.end = None
       self.screen = screen
       self.count = 0
       self.bullet_list = []
       pass

def getpos(self,pos2,r):
       self.angle = math.atan2( pos2[1]-self.start[1],pos2[0]-self.start[0])
       self.fangle = math.degrees(self.angle)
       self.x = self.start[0]+r*math.cos(self.angle)
       self.y = self.start[1]+r*math.sin(self.angle)
       self.r = r
       self.end = pos2

def move(self):
       pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
       pygame.draw.circle(self.screen,(0,255,0),self.start,15)

(二)主函数实现调用


pao  = Pao(screen)
   clock = pygame.time.Clock()
   while True:
       for event in pygame.event.get():
           if event.type == pygame.QUIT:
               pygame.quit()
               sys.exit()
       clock.tick(200)
       screen.fill((0, 0, 0))
       plane.move_ball()
       pao.getpos((plane.xpos, plane.ypos), 35)
       pao.move()

(三)实现效果

Python趣味挑战之用pygame实现飞机塔防游戏

发现没有,塔防设备跟踪飞机的运动而运动,一切都在监控中。

三、让 * 也飞起来吧

(一)实现 * 类


class Bullet:
   def __init__(self,x,y,fangle,screen,angle):
       self.posx = x
       self.posy = y
       self.fangle = fangle
       self.angle = angle
       self.alive = True
       self.screen = screen
       self.bullet = pygame.image.load('bullet2.png').convert_alpha()
       self.r = random.randint(5,10)

def move(self):
       self.planed = pygame.transform.rotate(self.bullet, -(self.fangle))
       self.posx += self.r * math.cos(self.angle)
       self.posy +=  self.r * math.sin(self.angle)
       # self.xpos, self.ypos = (self.xpos + section * cosa, self.ypos - section * sina)
       if self.posy > 700 or self.posy < 0 or self.posx < 0 or self.posx > 800:
           self.alive = False
       if self.alive:
           self.screen.blit(self.planed, (self.posx, self.posy))

(二)在塔防设备实现 * 生成

在move函数上写相关代码


def move(self):
       pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
       pygame.draw.circle(self.screen,(0,255,0),self.start,15)
       if self.count % 100 == 19:
           self.bullet_list.append(Bullet(self.x,self.y,self.fangle,self.screen,self.angle))
       self.count += 1
       for bullet in self.bullet_list:
           if bullet.alive is not True:
               del bullet
           else:
               bullet.move()

(三)完整代码


import pygame,sys
from math import *
from Ball import Ball
import random
from random import randint
import math

class Plane:
   def __init__(self,filename,screen):
       self.plane = pygame.image.load(filename).convert_alpha()
       self.height = self.plane.get_height()
       self.width = self.plane.get_width()

self.radius = randint(2, 10)
       self.xpos = randint(self.radius, 800-self.radius)
       self.ypos = randint(self.radius, 700-self.radius)

self.xvelocity = randint(2, 6)/5
       self.yvelocity = randint(2, 6)/5

self.angle = math.atan2(self.yvelocity,self.xvelocity)
       self.fangle = math.degrees(self.angle)+90

self.screen = screen
       self.scrnwidth = 800
       self.scrnheight = 700

def move_ball(self):

self.xpos += self.xvelocity
       self.ypos += self.yvelocity

# 如果球的y坐标大于等于屏幕高度和球的半径的差,则调整球的运行y轴方向朝上
       if self.ypos >= self.scrnheight-self.width:
           self.yvelocity = -self.yvelocity
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的y坐标小于等于屏幕高度和球的半径的差,则调整球的y轴运行方向朝下
       if self.ypos <= 0:
           self.yvelocity = abs(self.yvelocity)
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的x坐标大于等于屏幕宽度和球的半径差,则调整球的运行x轴方向朝左
       if self.xpos >= self.scrnwidth-self.height:
           self.xvelocity = -self.xvelocity
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的x坐标小于等于屏幕宽度和球半径的差,则调整球的运行x轴方向朝右
       if self.xpos <= 0:
           self.xvelocity = abs(self.xvelocity)
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

self.planed = pygame.transform.rotate(self.plane, -(self.fangle))
       self.newRect = self.plane.get_rect(center=(self.xpos,self.ypos))
       self.screen.blit(self.planed,self.newRect)

class Pao:
   def __init__(self,screen):
       self.start = (100,700)
       self.end = None
       self.screen = screen
       self.count = 0
       self.bullet_list = []
       pass

def getpos(self,pos2,r):
       self.angle = math.atan2( pos2[1]-self.start[1],pos2[0]-self.start[0])
       self.fangle = math.degrees(self.angle)
       self.x = self.start[0]+r*math.cos(self.angle)
       self.y = self.start[1]+r*math.sin(self.angle)
       self.r = r
       self.end = pos2

def move(self):
       pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
       pygame.draw.circle(self.screen,(0,255,0),self.start,15)
       if self.count % 100 == 19:
           self.bullet_list.append(Bullet(self.x,self.y,self.fangle,self.screen,self.angle))
       self.count += 1
       for bullet in self.bullet_list:
           if bullet.alive is not True:
               del bullet
           else:
               bullet.move()

class Bullet:
   def __init__(self,x,y,fangle,screen,angle):
       self.posx = x
       self.posy = y
       self.fangle = fangle
       self.angle = angle
       self.alive = True
       self.screen = screen
       self.bullet = pygame.image.load('bullet2.png').convert_alpha()
       self.r = random.randint(5,10)

def move(self):
       self.planed = pygame.transform.rotate(self.bullet, -(self.fangle))
       self.posx += self.r * math.cos(self.angle)
       self.posy +=  self.r * math.sin(self.angle)
       # self.xpos, self.ypos = (self.xpos + section * cosa, self.ypos - section * sina)
       if self.posy > 700 or self.posy < 0 or self.posx < 0 or self.posx > 800:
           self.alive = False
       if self.alive:
           self.screen.blit(self.planed, (self.posx, self.posy))

if __name__ == '__main__':
   pygame.init()
   screen = pygame.display.set_mode((800, 700))
   plane = Plane('plane.png',screen)
   pao  = Pao(screen)

clock = pygame.time.Clock()
   while True:
       for event in pygame.event.get():
           if event.type == pygame.QUIT:
               pygame.quit()
               sys.exit()
       clock.tick(200)
       screen.fill((0, 0, 0))
       plane.move_ball()
       pao.getpos((plane.xpos, plane.ypos), 35)
       pao.move()
       pygame.display.update()

(四)运行效果

Python趣味挑战之用pygame实现飞机塔防游戏

四、碰撞监测和 * 效果实现

(一)碰撞监测


plane_rect = plane.newRect # planed.get_rect()
       # print(plane_rect)
       # print(len(pao.bullet_list))
       for bullet in pao.bullet_list:
           # print(bullet.alive)
           # print(bullet.planed.get_rect())
           if plane_rect.colliderect(bullet.newRect):
               bullet.alive = False
               plane.reset()
               print('1')

(二) * 效果

检测是否碰撞


if plane.alive:
               plane.move_ball()
           else:
               plane.destroy(fCount, screen)

碰撞后的效果


def destroy(self, fCount, winSurface):
       self.screen.blit(self.dList[self.dIndex],self.newRect)
       if fCount % 3 == 0:
           self.dIndex += 1
       if self.dIndex == 4:
           self.reset()

(三)记录得分

初始化变量


self.score = 0

展示变量


text1 = self.font.render('score:%s' % self.score, True, (255, 255, 0))
self.screen.blit(text1, (45, 15))

五、完整代码


import pygame,sys
from math import *
from Ball import Ball
import random
from random import randint
import math

class Plane:
   def __init__(self,filename,screen):
       self.plane = pygame.image.load(filename).convert_alpha()
       self.height = self.plane.get_height()
       self.width = self.plane.get_width()
       self.alive = True
       self.dIndex = 0
       self.newRect = None
       # *
       self.dSurface1 = pygame.image.load("./images/enemy1_down1.png").convert_alpha()
       self.dSurface2 = pygame.image.load("./images/enemy1_down2.png").convert_alpha()
       self.dSurface3 = pygame.image.load("./images/enemy1_down3.png").convert_alpha()
       self.dSurface4 = pygame.image.load("./images/enemy1_down4.png").convert_alpha()
       self.dList = [self.dSurface1, self.dSurface2, self.dSurface3, self.dSurface4]

self.radius = randint(2, 10)
       self.xpos = randint(self.radius, 800-self.radius)
       self.ypos = randint(self.radius, 700-self.radius)

self.xvelocity = randint(2, 6)/5
       self.yvelocity = randint(2, 6)/5

self.angle = math.atan2(self.yvelocity,self.xvelocity)
       self.fangle = math.degrees(self.angle)+90

self.screen = screen
       self.scrnwidth = 800
       self.scrnheight = 700

def destroy(self, fCount, winSurface):
       self.screen.blit(self.dList[self.dIndex],self.newRect)
       if fCount % 3 == 0:
           self.dIndex += 1
       if self.dIndex == 4:
           self.reset()

def reset(self):
       self.radius = randint(2, 10)
       self.xpos = randint(self.radius, 800-self.radius)
       self.ypos = randint(self.radius, 700-self.radius)

self.xvelocity = randint(2, 6)/5
       self.yvelocity = randint(2, 6)/5

self.angle = math.atan2(self.yvelocity,self.xvelocity)
       self.fangle = math.degrees(self.angle)+90

self.alive = True
       self.dIndex = 0

def move_ball(self):

self.xpos += self.xvelocity
       self.ypos += self.yvelocity

# 如果球的y坐标大于等于屏幕高度和球的半径的差,则调整球的运行y轴方向朝上
       if self.ypos >= self.scrnheight-self.width:
           self.yvelocity = -self.yvelocity
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的y坐标小于等于屏幕高度和球的半径的差,则调整球的y轴运行方向朝下
       if self.ypos <= 0:
           self.yvelocity = abs(self.yvelocity)
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的x坐标大于等于屏幕宽度和球的半径差,则调整球的运行x轴方向朝左
       if self.xpos >= self.scrnwidth-self.height:
           self.xvelocity = -self.xvelocity
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

# 如果球的x坐标小于等于屏幕宽度和球半径的差,则调整球的运行x轴方向朝右
       if self.xpos <= 0:
           self.xvelocity = abs(self.xvelocity)
           self.angle = math.atan2(self.yvelocity, self.xvelocity)
           self.fangle = math.degrees(self.angle) + 90

self.planed = pygame.transform.rotate(self.plane, -(self.fangle))
       self.newRect = self.plane.get_rect(center=(self.xpos,self.ypos))
       self.screen.blit(self.planed,self.newRect)

class Pao:
   def __init__(self,screen):
       self.start = (100,700)
       self.end = None
       self.screen = screen
       self.count = 0
       self.bullet_list = []
       self.score = 0
       self.font = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)

def getpos(self,pos2,r):
       self.angle = math.atan2( pos2[1]-self.start[1],pos2[0]-self.start[0])
       self.fangle = math.degrees(self.angle)
       self.x = self.start[0]+r*math.cos(self.angle)
       self.y = self.start[1]+r*math.sin(self.angle)
       self.r = r
       self.end = pos2

def move(self):
       pygame.draw.line(self.screen, (255, 0, 0), self.start, (self.x,self.y), 5)
       pygame.draw.circle(self.screen,(0,255,0),self.start,15)
       text1 = self.font.render('score:%s' % self.score, True, (255, 255, 0))
       self.screen.blit(text1, (45, 15))

if self.count % 30 == 19:
           self.bullet_list.append(Bullet(self.x,self.y,self.fangle,self.screen,self.angle))
       self.count += 1
       for bullet in self.bullet_list:
           if bullet.alive is False:
               self.bullet_list.remove(bullet)
           else:
               bullet.move()

class Bullet:
   def __init__(self,x,y,fangle,screen,angle):
       self.posx = x
       self.posy = y
       self.fangle = fangle
       self.angle = angle
       self.alive = True
       self.screen = screen
       self.bullet = pygame.image.load('bullet2.png').convert_alpha()
       self.r = random.randint(5,10)
       self.newRect = None

def move(self):
       self.planed = pygame.transform.rotate(self.bullet, -(self.fangle))
       self.posx += self.r * math.cos(self.angle)
       self.posy +=  self.r * math.sin(self.angle)
       if self.posy > 700 or self.posy < 0 or self.posx < 0 or self.posx > 800:
           self.alive = False
       self.newRect = self.bullet.get_rect(center=(self.posx, self.posy))
       if self.alive:
           self.screen.blit(self.planed, self.newRect)

if __name__ == '__main__':
   pygame.init()
   screen = pygame.display.set_mode((800, 700))
   pao = Pao(screen)
   plane_list = []
   for i in range(2):
       plane_list.append((Plane('enemy.png',screen)))
   fCount = 0

clock = pygame.time.Clock()
   plane = random.choice(plane_list)
   while True:
       for event in pygame.event.get():
           if event.type == pygame.QUIT:
               pygame.quit()
               sys.exit()
       clock.tick(200)
       screen.fill((0, 0, 0))
       pao.getpos((plane.xpos, plane.ypos), 35)
       pao.move()
       for plane in plane_list:
           plane_rect = plane.newRect
           for bullet in pao.bullet_list:
               try:
                   if plane_rect.colliderect(bullet.newRect):
                       bullet.alive = False
                       plane.alive = False
                       pao.score += 1
                       plane = random.choice(plane_list)
                       print('1')
               except:
                   pass
           if plane.alive:
               plane.move_ball()
           else:
               plane.destroy(fCount, screen)

fCount += 1

pygame.display.update()

六、运行效果

Python趣味挑战之用pygame实现飞机塔防游戏

写完,比心!

来源:https://blog.csdn.net/dhjabc_1/article/details/117127908

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