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Android仿百度地图小度语音助手的贝塞尔曲线动画

作者:何浪  发布时间:2022-03-21 00:09:26 

标签:Android,小度语音,贝塞尔曲线

本文为大家分享了Android仿小度语音助手的贝塞尔曲线动画,供大家参考,具体内容如下

废话不多说,看下面的动图,和百度的还是有点点差别,我也不修改了,很简单,我实在是没有多余的时间,还要学习其他的东西。

Android仿百度地图小度语音助手的贝塞尔曲线动画


package com.example.helang.volumewave;

import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Shader;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.DecelerateInterpolator;

import java.util.Random;

/**
* 仿百度的语音助手--波浪动画控件
*/
public class VolumeWaveView extends View {
 private static final String TAG = "VolumeWaveView";

private static final int HEIGHT = 400;//整个控件的高度

private static final int HEIGHT1 = 200;//第一层曲线的高度
 private static final int HEIGHT2 = 400;//第二层曲线的高度
 private static final int HEIGHT3 = 350;//第三层曲线的高度

private float h1 = 200,h2 = 200, h3 = 300,h4 = 300,h5 = 200;

private int range = 0;//波动的幅度,你可以动态改变这个值,比如麦克风录入的音量的高低

private static final int splitWidth = -200;//扇形的交错距离

private Path path;
 private Paint paint1,paint2,paint3,paint4;

private LinearGradient linearGradient1,linearGradient2,linearGradient3,linearGradient4;//四种渐变色

private ValueAnimator animator1,animator2,animator3,animator4,animator5;//五种动画

public VolumeWaveView(Context context) {
   this(context,null);
 }

public VolumeWaveView(Context context, @Nullable AttributeSet attrs) {
   this(context,attrs,0);
 }

public VolumeWaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
   super(context, attrs,defStyleAttr);
   initPaint();

}

private void initPaint(){
   path = new Path();

paint1 = new Paint();
   paint1.setStyle(Paint.Style.FILL);
   paint1.setAntiAlias(true);//抗锯齿
   //渐变色1
   linearGradient1 = new LinearGradient(0, 0, 0, HEIGHT1,
       Color.parseColor("#e652a6d2"), Color.parseColor("#e652d5a1"), Shader.TileMode.MIRROR);
   paint1.setShader(linearGradient1);

paint2 = new Paint();
   paint2.setAntiAlias(true);//抗锯齿
   paint2.setStyle(Paint.Style.FILL);
   //渐变色2
   linearGradient2 = new LinearGradient(0, 0, 0, HEIGHT2,
       Color.parseColor("#e68952d5"), Color.parseColor("#e6525dd5"), Shader.TileMode.MIRROR);
   paint2.setShader(linearGradient2);

paint3 = new Paint();
   paint3.setAntiAlias(true);//抗锯齿
   paint3.setStyle(Paint.Style.FILL);
   //渐变色3
   linearGradient3 = new LinearGradient(0, 0, 0, HEIGHT3,
       Color.parseColor("#e66852d5"), Color.parseColor("#e651b9d2"), Shader.TileMode.MIRROR);
   paint3.setShader(linearGradient3);

paint4 = new Paint();
   paint4.setAntiAlias(true);//抗锯齿
   paint4.setStyle(Paint.Style.FILL);
   //渐变色4
   linearGradient4 = new LinearGradient(0, 0, 0, HEIGHT2,
       Color.parseColor("#e6d5527e"), Color.parseColor("#e6bf52d5"), Shader.TileMode.MIRROR);
   paint4.setShader(linearGradient4);

}

/**
  * draw方法中不要创建大量对象,尽量复用对象
  * @param canvas
  */
 @Override
 protected void onDraw(Canvas canvas) {
   super.onDraw(canvas);
   drawLayer3(canvas);
   drawLayer2(canvas);
   drawLayer1(canvas);
 }

/**
  * 绘制第一层
  * @param canvas
  */
 private void drawLayer1(Canvas canvas){
   path.reset();//重置path
   path.moveTo(0, HEIGHT);//起点
   path.quadTo(getWidth()/4, HEIGHT-h1, getWidth()/2, HEIGHT);//第一条二阶贝塞尔曲线

path.moveTo(getWidth()/2+splitWidth,HEIGHT);
   path.quadTo(getWidth()/2+splitWidth+getWidth()/4, HEIGHT-h2, getWidth(), HEIGHT);//第二条二阶贝塞尔曲线
   canvas.drawPath(path,paint1);
 }

/**
  * 绘制第二层
  * @param canvas
  */
 private void drawLayer2(Canvas canvas){
   path.reset();//重置path
   path.moveTo(0, HEIGHT);//起点
   path.quadTo(getWidth()/4, HEIGHT-h3, getWidth()/2, HEIGHT);//第一条二阶贝塞尔曲线
   canvas.drawPath(path,paint2);

path.reset();
   path.moveTo(getWidth()/2+splitWidth,HEIGHT);
   path.quadTo(getWidth()/2+getWidth()/4, HEIGHT-h4, getWidth(), HEIGHT);//第二条二阶贝塞尔曲线
   canvas.drawPath(path,paint4);

}

/**
  * 绘制第三层
  * @param canvas
  */
 private void drawLayer3(Canvas canvas){
   path.reset();//重置path
   path.moveTo(200,HEIGHT);
   path.quadTo(200+getWidth()/3, HEIGHT-h5, getWidth(), HEIGHT);//二阶贝塞尔曲线
   canvas.drawPath(path,paint3);
 }

/**
  * 添加属性动画
  */
 public void startAnimation() {
   Random random = new Random();
   range = random.nextInt(100)%(100-10+1) + 10;//波动的幅度,模拟动态音量输入,你可以自己设置

animator1 = ValueAnimator.ofInt(0,HEIGHT1,0);
   animator1.setDuration(1400);
   animator1.setInterpolator(new DecelerateInterpolator());
   //无限循环
   animator1.setRepeatCount(ValueAnimator.INFINITE);
   animator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override
     public void onAnimationUpdate(ValueAnimator animation) {
       h1 = (int) animation.getAnimatedValue();
       invalidate();

}
   });
   animator1.start();

animator2 = ValueAnimator.ofInt(0,HEIGHT1,0);
   animator2.setDuration(1700);
   animator2.setInterpolator(new DecelerateInterpolator());
   //无限循环
   animator2.setRepeatCount(ValueAnimator.INFINITE);
   animator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override
     public void onAnimationUpdate(ValueAnimator animation) {
       h2 = (int) animation.getAnimatedValue();
       invalidate();

}
   });
   animator2.start();

animator3 = ValueAnimator.ofInt(0,HEIGHT2,0);
   animator3.setDuration(1600);
   animator3.setInterpolator(new DecelerateInterpolator());
   //无限循环
   animator3.setRepeatCount(ValueAnimator.INFINITE);
   animator3.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override
     public void onAnimationUpdate(ValueAnimator animation) {
       h3 = (int) animation.getAnimatedValue() + range;
       invalidate();

}
   });
   animator3.start();

animator4 = ValueAnimator.ofInt(0,HEIGHT2,0);
   animator4.setDuration(1300);
   animator4.setInterpolator(new DecelerateInterpolator());
   //无限循环
   animator4.setRepeatCount(ValueAnimator.INFINITE);
   animator4.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override
     public void onAnimationUpdate(ValueAnimator animation) {
       h4 = (int) animation.getAnimatedValue();
       invalidate();

}
   });
   animator4.start();

animator5 = ValueAnimator.ofInt(0,HEIGHT2,0);
   animator5.setDuration(1250);
   animator5.setInterpolator(new DecelerateInterpolator());
   //无限循环
   animator5.setRepeatCount(ValueAnimator.INFINITE);
   animator5.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override
     public void onAnimationUpdate(ValueAnimator animation) {
       h5 = (int) animation.getAnimatedValue();
       invalidate();

}
   });
   animator5.start();
 }

/**
  * 关闭动画
  */
 public void removeAnimation(){
   if (animator1 != null){
     animator1.cancel();
     animator1 = null;
   }
   if (animator2 != null){
     animator2.cancel();
     animator2 = null;
   }
   if (animator3 != null){
     animator3.cancel();
     animator3 = null;
   }
   if (animator4 != null){
     animator4.cancel();
     animator4 = null;
   }
   if (animator5 != null){
     animator5.cancel();
     animator5 = null;
   }
 }

}

主要是利用Path中的贝塞尔曲线,然后加上属性动画,动态改变曲线的高度就可以了

喜欢的话,就去github给个star吧

来源:https://blog.csdn.net/helang296479893/article/details/81219410

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