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python+pygame实现坦克大战

作者:小灰灰搞电子  发布时间:2023-12-04 10:52:38 

标签:python,pygame,坦克大战

本文实例为大家分享了python+pygame实现坦克大战的具体代码,供大家参考,具体内容如下

一、首先导入pygame库

python+pygame实现坦克大战

python+pygame实现坦克大战

python+pygame实现坦克大战

二、源码分享


#coding=utf-8

import pygame
import time
import random
from pygame.sprite import Sprite

SCREEN_WIDTH=800
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0,0,0)
TEXT_COLOR=pygame.Color(255,0,0)
#定义一个基类
class BaseItem(Sprite):
def __init__(self,color,width,height):
pygame.sprite.Sprite.__init__(self)
class MainGame():
window=None
my_tank = None
#存储敌方坦克的列表
enemyTankList=[]
enemyTankCount=5
# 存储我方坦克 * 的列表
myBulletList = []
#存储敌方 * 的列表
enemyBulletList=[]
explodeList = []

#创建墙壁列表
wallList = []

def __init__(self):
pass
def startGame(self):
pygame.display.init() #初始化窗口
MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
#初始化我方坦克
self.createMyTank()
pygame.display.set_caption('坦克大战1.03')
#初始化敌方坦克
self.createEnemyTank()

self.createWall()

while True:
 time.sleep(0.02)
 #给窗口设置填充色
 MainGame.window.fill(BG_COLOR)
 self.getEvent()
 #绘制文字
 MainGame.window.blit(self.getTextSuface('敌方坦克剩余数量%d'%len(MainGame.enemyTankList)),(10,10))
 #调用坦克显示方法
 if MainGame.my_tank and MainGame.my_tank.live:
 MainGame.my_tank.displayTank()
 else:
 del MainGame.my_tank
 MainGame.my_tank = None
 #循环遍历列表显示敌方坦克
 self.blitEnemyTank()
 #循环遍历 * 列表
 self.blitExplode()
 #循环遍历墙壁
 self.blitWall()

#循环遍历我方坦克的 *
 self.blitMyBullet()
 #循环遍历 * 列表,展示敌方 *
 self.blitEnemyBullet()
 if MainGame.my_tank and MainGame.my_tank.live:
 if not MainGame.my_tank.stop:
  MainGame.my_tank.move()
  #检测我方坦克是否与墙壁发生碰撞
  MainGame.my_tank.hitWall()
  MainGame.my_tank.myTank_hit_enemyTank()

pygame.display.update()
def blitWall(self):
for wall in MainGame.wallList:
 if wall.live:
 wall.displayWall()
 else:
 MainGame.wallList.remove(wall)
def createWall(self):
#初始化墙壁
for i in range(6):
 wall = Wall(i*130,220)
 MainGame.wallList.append(wall)
def createMyTank(self):
MainGame.my_tank = MyTank(350, 300)
#创建music对象
music = Music('img/start.wav')
music.play()
def createEnemyTank(self):
top=100
for i in range(MainGame.enemyTankCount):
 left = random.randint(0,600)
 speed = random.randint(1,4)
 enemy=EnemyTank(left,top,speed)
 MainGame.enemyTankList.append(enemy)
def blitExplode(self):
for explode in MainGame.explodeList:
 if explode.live:
 explode.displayExplode()
 else:
 MainGame.explodeList.remove(explode)
def blitEnemyTank(self):
for enemyTank in MainGame.enemyTankList:
 if enemyTank.live:
 EnemyTank.displayTank(enemyTank)
 enemyTank.randMove()
 enemyTank.hitWall()

if MainGame.my_tank and MainGame.my_tank.live:
  enemyTank.enemyTank_hit_myTank()
 #发射 *
 enemyBullet=enemyTank.shot()
 if enemyBullet:
  MainGame.enemyBulletList.append(enemyBullet)
 else:#不活着 删除
 MainGame.enemyTankList.remove(enemyTank)
 music = Music('img/fire.wav')
 music.play()

def blitMyBullet(self):
for myBullet in MainGame.myBulletList:
 if myBullet.live:
 myBullet.displayBullet()
 myBullet.move()
 #调用检测我方 * 是否与敌方坦克碰撞
 myBullet.myBullet_hit_enemyTank()
 myBullet.hitWall()
 else:
 MainGame.myBulletList.remove(myBullet)
def blitEnemyBullet(self):
for enemyBullet in MainGame.enemyBulletList:
 if enemyBullet.live:
 enemyBullet.displayBullet()
 enemyBullet.move()
 #调用敌方 * 与我方坦克的碰撞方法
 enemyBullet.enemyBullet_hit_myTank()
 enemyBullet.hitWall()
 else:
 MainGame.enemyBulletList.remove(enemyBullet)
def endGame(self):
print('谢谢使用,欢迎再次使用')
exit()
def getTextSuface(self,text):
#初始化字体模块
pygame.font.init()
font=pygame.font.SysFont('kaiti',18)
textSurface=font.render(text,True,TEXT_COLOR)
return textSurface

#获取事件
def getEvent(self):
eventList=pygame.event.get()
for event in eventList:
 if event.type == pygame.QUIT:
 self.endGame()
 if event.type == pygame.KEYDOWN:#如果按下下键
 if not MainGame.my_tank:
  if event.key== pygame.K_ESCAPE:
  self.createMyTank()

if MainGame.my_tank and MainGame.my_tank.live:
  #判断上下左右
  if event.key == pygame.K_LEFT:
  MainGame.my_tank.direction='L'
  #修改坦克开关状态
  MainGame.my_tank.stop=False
  #MainGame.my_tank.move()
  print('按下左键,坦克向左移动')
  elif event.key == pygame.K_RIGHT:
  MainGame.my_tank.direction='R'
  MainGame.my_tank.stop = False
  #MainGame.my_tank.move()
  print('按下右键,坦克向右移动')
  elif event.key == pygame.K_UP:
  MainGame.my_tank.direction='U'
  MainGame.my_tank.stop = False
  # MainGame.my_tank.move()
  print('按下上键,坦克向上移动')
  elif event.key == pygame.K_DOWN:
  MainGame.my_tank.direction='D'
  MainGame.my_tank.stop = False
  #MainGame.my_tank.move()
  print('按下下键,坦克向下移动')
  elif event.key == pygame.K_SPACE:
  print('发送 * ')
  if len(MainGame.myBulletList)<3:#最多发射3个 *
   myBullet=Bullet(MainGame.my_tank)
   MainGame.myBulletList.append(myBullet)
   music = Music('img/hit.wav')
   music.play()
 if event.type == pygame.KEYUP:
 if MainGame.my_tank and MainGame.my_tank.live:
  #判断释放键是上下左右才停止
  if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
  MainGame.my_tank.stop = True

class Tank(BaseItem):
def __init__(self,left,top):#距离左边上边距离
#保存加载的图片
self.images={
 'U': pygame.image.load('img/p1tankU.gif'),
 'D': pygame.image.load('img/p1tankD.gif'),
 'L': pygame.image.load('img/p1tankL.gif'),
 'R': pygame.image.load('img/p1tankR.gif')
  }
#方向
self.direction='L'

self.image = self.images[self.direction]
#根据图片获取区域
self.rect = self.image.get_rect()
#设置区域的left和TOP
self.rect.left=left
self.rect.top=top

self.speed = 5
#坦克移动的开关
self.stop=True

#是否活着
self.live=True
#距离原来坐标
self.oldLeft = self.rect.left
self.oldTop = self.rect.top

#tank move
def move(self):
self.oldLeft = self.rect.left
self.oldTop = self.rect.top
#判断坦克方向
if self.direction == 'L':
 if self.rect.left>0:
 self.rect.left -=self.speed
elif self.direction == 'U':
 if self.rect.top>0:
 self.rect.top -=self.speed
elif self.direction == 'D':
 if self.rect.top+self.rect.height<SCREEN_HEIGHT:
 self.rect.top +=self.speed
elif self.direction == 'R':
 if self.rect.left+self.rect.height<SCREEN_WIDTH:
 self.rect.left += self.speed
#tank shottint
def shot(self):
return Bullet(self)
def stay(self):
self.rect.left = self.oldLeft
self.rect.top = self.oldTop
#检测坦克是否与墙壁发生碰撞
def hitWall(self):
for wall in MainGame.wallList:
 if pygame.sprite.collide_rect(self,wall):
 self.stay()
def displayTank(self):
#获取展示的对象
#调用blit方法展示
self.image = self.images[self.direction]
MainGame.window.blit(self.image,self.rect)

class MyTank(Tank):
def __init__(self,left,top):
super(MyTank,self).__init__(left,top)
#检查我方坦克与敌方坦克发生碰撞
def myTank_hit_enemyTank(self):
for enemyTank in MainGame.enemyTankList:
 if pygame.sprite.collide_rect(self,enemyTank):
 self.stay()

class EnemyTank(Tank):
def __init__(self,left,top,speed):
#调用父类的舒适化方法
super(EnemyTank,self).__init__(left,top)
#图片
self.images={
 'U': pygame.image.load('img/enemy1U.gif'),
 'D': pygame.image.load('img/enemy1D.gif'),
 'L': pygame.image.load('img/enemy1L.gif'),
 'R': pygame.image.load('img/enemy1R.gif')
  }
#方向 随机生成敌方坦克
self.direction = self.randDirection()
#根据方向获取image
self.image = self.images[self.direction]
self.rect = self.image.get_rect()

self.rect.left=left
self.rect.top=top

self.speed=speed
self.flag=True

self.step=60
def enemyTank_hit_myTank(self):
if pygame.sprite.collide_rect(self,MainGame.my_tank):
 self.stay()
def randDirection(self):
num = random.randint(1,4)
if num == 1:
 return 'U'
elif num==2:
 return 'D'
elif num==3:
 return 'L'
elif num==4:
 return 'R'
def randMove(self):
if self.step<=0:
 self.step=60
 self.direction = self.randDirection()
else:
 self.move()
 self.step-=1
def shot(self):
#随机生成100以内的数
num = random.randint(1,100)
if num<10:
 return Bullet(self)
class Bullet(BaseItem):
def __init__(self,tank):
self.image = pygame.image.load('img/enemymissile.gif')
#坦克的方向决定 * 的方向
self.direction = tank.direction
#获取区域
self.rect = self.image.get_rect()

if self.direction == 'U':
 self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
 self.rect.top = tank.rect.top - self.rect.height
elif self.direction == 'D':
 self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
 self.rect.top = tank.rect.top + tank.rect.height
elif self.direction == 'L':
 self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
 self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
elif self.direction == 'R':
 self.rect.left = tank.rect.left + tank.rect.width
 self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2

# * 的速度
self.speed=6

# * 的姿态,是否碰到墙壁,如果是墙壁,修改此状态
self.live=True
#move
def move(self):
if self.direction == 'U':
 if self.rect.top>0:
 self.rect.top-=self.speed
 else:
 #修改 * 的状态
 self.live=False
elif self.direction == 'R':
 if self.rect.left+self.rect.width<SCREEN_WIDTH:
 self.rect.left+=self.speed
 else:
 self.live=False
elif self.direction == 'D':
 if self.rect.top+self.rect.height<SCREEN_HEIGHT:
 self.rect.top+=self.speed
 else:
 self.live=False
elif self.direction == 'L':
 if self.rect.left>0:
 self.rect.left-=self.speed
 else:
 self.live=False
#我方坦克和敌方 * 的碰撞
def myBullet_hit_enemyTank(self):
#循环遍历敌方坦克列表,判断是否发生碰撞
for enemyTank in MainGame.enemyTankList:
 if pygame.sprite.collide_rect(enemyTank,self):
 #修改敌方坦克和我方 * 的状态
 enemyTank.live = False
 self.live = False
 #创建 * 对象
 explode = Explode(enemyTank)
 MainGame.explodeList.append(explode)

# * 是否碰撞墙壁
def hitWall(self):
for wall in MainGame.wallList:
 if pygame.sprite.collide_rect(self,wall):
 self.live=False
 wall.hp-=1
 if wall.hp<=0:
  wall.live=False
#show
def displayBullet(self):
MainGame.window.blit(self.image,self.rect)
def enemyBullet_hit_myTank(self):
if MainGame.my_tank and MainGame.my_tank.live:
 if pygame.sprite.collide_rect(MainGame.my_tank,self):
 explode = Explode(MainGame.my_tank)
 MainGame.explodeList.append(explode)
 self.live=False
 MainGame.my_tank.live=False

class Wall():
def __init__(self,left,top):
self.image = pygame.image.load('img/steels.gif')

self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top

self.live = True
#设置墙壁生命值
self.hp = 3
def displayWall(self):
MainGame.window.blit(self.image,self.rect)

class Explode():
def __init__(self,tank):
# * 的位置有当前 * 打中的位置确定
self.rect=tank.rect
self.images=[
  pygame.image.load('img/blast0.gif'),
  pygame.image.load('img/blast1.gif'),
  pygame.image.load('img/blast2.gif'),
  pygame.image.load('img/blast3.gif'),
  pygame.image.load('img/blast4.gif'),
  ]
self.step=0
self.image = self.images[self.step]

self.live=True
def displayExplode(self):
#根据索引获取 * 对象
if self.step < len(self.images):
 self.image = self.images[self.step]
 self.step+=1
 MainGame.window.blit(self.image,self.rect)
else:
 self.live=False
 self.step=0

class Music():
def __init__(self,fileName):
self.fileName = fileName
#play music
pygame.mixer.init()
pygame.mixer.music.load(self.fileName)

def play(self):
pygame.mixer.music.play()

if __name__ == '__main__':
MainGame().startGame()
#MainGame().getTextSuface()

来源:https://blog.csdn.net/qq_15181569/article/details/93981458

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