pygame游戏之旅 添加icon和bgm音效的方法
作者:观月执白 发布时间:2022-02-10 19:25:31
标签:pygame,icon,bgm,音效
本文为大家分享了pygame游戏之旅的第14篇,供大家参考,具体内容如下
添加icon需要用的函数是:
gameIcon = pygame.image.load("carIcon.png")
pygame.display.set_icon(gameIcon)
添加bgm和音效的函数是:
crash_sound = pygame.mixer.Sound("crashed.wav")
pygame.mixer.music.load("bgm.wav")
源码:
import pygame
import time
import random
pygame.init()
crash_sound = pygame.mixer.Sound("crashed.wav")
pygame.mixer.music.load("bgm.wav")
white = (255,255,255)
black = (0,0,0)
gray = (128,128,128)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
blue = (0,0,255)
car_width = 100
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = pygame.image.load('car.png')
gameIcon = pygame.image.load("carIcon.png")
pygame.display.set_icon(gameIcon)
pause = False
##crash = True
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged:"+str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x, y):
gameDisplay.blit(carImg, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
##def message_diaplay(text):
## largeText = pygame.font.Font('freesansbold.ttf',115)
## TextSurf, TextRect = text_objects(text, largeText)
## TextRect.center = ((display_width/2),(display_height/2))
## gameDisplay.blit(TextSurf, TextRect)
## pygame.display.update()
## time.sleep(2)
## game_loop()
def crash():
pygame.mixer.music.stop()
pygame.mixer.Sound.play(crash_sound)
largeText = pygame.font.SysFont('comicsansms',115)
TextSurf, TextRect = text_objects('You Crashed!', largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while True:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
## gameDisplay.fill(white)
button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)
button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def button (msg, x, y, w, h, ic, ac, action=None):
mouse =pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
## print(click)
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
if click[0] == 1 and action != None:
action()
## if action == "play":
## action()
## if action == "quit":
## pygame.quit()
## quit()
else:
pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
smallText = pygame.font.SysFont('comicsansms', 20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)))
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
quit()
def unpause():
pygame.mixer.music.unpause()
global pause
pause = False
def paused():
pygame.mixer.music.pause()
largeText = pygame.font.SysFont('comicsansms',115)
TextSurf, TextRect = text_objects('Paused', largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
## gameDisplay.fill(white)
button("Continue", 150, 450, 100, 50, green, bright_green,unpause)
button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def game_intro():
global pasue
pause = False
intro = True
while intro:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.SysFont('comicsansms',115)
TextSurf, TextRect = text_objects('A bit Racey', largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("GO", 150, 450, 100, 50, green, bright_green,game_loop)
button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def game_loop():
global pause
pygame.mixer.music.play(-1)
x = display_width * 0.45
y = display_height * 0.8
x_change = 0
dodged = 0
gameExit = False
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
elif event.key == pygame.K_p:
pause = True
paused()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
print(event)
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car(x,y)
things_dodged(dodged)
if x > display_width - car_width or x < 0:
gameExit = True
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
if y < thing_starty + thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
#crash()
game_intro()
game_loop()
pygame.quit()
quit()
结果图:
来源:https://blog.csdn.net/pianzang5201/article/details/78406567


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