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C#游戏开发之实现华容道游戏

作者:芝麻粒儿  发布时间:2023-01-03 03:17:20 

标签:C#,华容道,游戏

实践过程

效果

C#游戏开发之实现华容道游戏

代码

/**
* https://zhima.blog.csdn.net/
*/
public partial class Form1 : Form
{
public Form1()
{
   InitializeComponent();
}

private Panel pl;//记录选中的控件ID

private void Form1_Load(object sender, EventArgs e)
{
   //初始化时设置各个位置的可用状态
   PlState[0, 0] = PlState[0, 1] = PlState[0, 2] = PlState[0, 3] =
       PlState[1, 0] = PlState[1, 1] = PlState[1, 2] = PlState[1, 3] =
       PlState[2, 0] = PlState[2, 1] = PlState[2, 2] = PlState[2, 3] =
       PlState[3, 0] = PlState[3, 1] = PlState[3, 2] = PlState[3, 3] =
       PlState[4, 0] = PlState[4, 3] = true;
}

//初始化各人物方格位置
private void button1_Click(object sender, EventArgs e)
{
   //设置各方格的初始图片
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   //设置各方格的初始位置
   panel1.Location = position[0, 0];
   panel2.Location = position[0, 1];
   panel3.Location = position[0, 3];
   panel4.Location = position[2, 0];
   panel5.Location = position[2, 1];
   panel6.Location = position[2, 3];
   panel7.Location = position[3, 1];
   panel8.Location = position[3, 2];
   panel9.Location = position[4, 0];
   panel10.Location = position[4, 3];
   PlState[4, 0] = PlState[4, 3] = true;   //设置最后一行的首尾位置不可用
   PlState[4, 1] = PlState[4, 2] = false;  //设置最后一行的中间两个位置可用
}

#region 赵云
private void panel1_Click(object sender, EventArgs e)
{
   //设置各方格图片
   panel1.BackgroundImage = (Image)(Properties.Resources.a3);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P2V;//记录方格样式
   pl = panel1;         //记录选中的控件ID
   PosX = intX(panel1); //记录选中控件在坐标数组中的列索引
   PosY = intY(panel1); //记录选中控件在坐标数组中的行索引
}
#endregion

#region 曹操
private void panel2_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources.a1);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P4;
   pl = panel2;
   PosX = intX(panel2);
   PosY = intY(panel2);
}
#endregion

#region 张飞
private void panel3_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources.a4);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P2V;
   pl = panel3;
   PosX = intX(panel3);
   PosY = intY(panel3);
}
#endregion

#region 马超
private void panel4_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources.a5);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P2V;
   pl = panel4;
   PosX = intX(panel4);
   PosY = intY(panel4);
}
#endregion

#region 关羽
private void panel5_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources.a2);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P2H;
   pl = panel5;
   PosX = intX(panel5);
   PosY = intY(panel5);
}
#endregion

#region 黄忠
private void panel6_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources.a6);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P2V;
   pl = panel6;
   PosX = intX(panel6);
   PosY = intY(panel6);
}
#endregion

#region 士兵一
private void panel7_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources.a7);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P1;
   pl = panel7;
   PosX = intX(panel7);
   PosY = intY(panel7);
}
#endregion

#region 士兵二
private void panel8_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources.a8);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P1;
   pl = panel8;
   PosX = intX(panel8);
   PosY = intY(panel8);
}
#endregion

#region 士兵三
private void panel9_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources.a9);
   panel10.BackgroundImage = (Image)(Properties.Resources._010);
   PStyle = PStyles.P1;
   pl = panel9;
   PosX = intX(panel9);
   PosY = intY(panel9);
}
#endregion

#region 士兵四
private void panel10_Click(object sender, EventArgs e)
{
   panel1.BackgroundImage = (Image)(Properties.Resources._003);
   panel2.BackgroundImage = (Image)(Properties.Resources._001);
   panel3.BackgroundImage = (Image)(Properties.Resources._004);
   panel4.BackgroundImage = (Image)(Properties.Resources._005);
   panel5.BackgroundImage = (Image)(Properties.Resources._002);
   panel6.BackgroundImage = (Image)(Properties.Resources._006);
   panel7.BackgroundImage = (Image)(Properties.Resources._007);
   panel8.BackgroundImage = (Image)(Properties.Resources._008);
   panel9.BackgroundImage = (Image)(Properties.Resources._009);
   panel10.BackgroundImage = (Image)(Properties.Resources.a10);
   PStyle = PStyles.P1;
   pl = panel10;
   PosX = intX(panel10);
   PosY = intY(panel10);
}
#endregion

#region 判断是否成功
///<summary>
///判断是否成功
///</summary>
///<returns>true表示成功,false表示失败</returns>
private bool Successful()
{
   if (panel2.Location == new Point(108, 343))
   {
       MessageBox.Show("恭喜你,曹操已经成功逃离华容道!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
       return true;
   }
   else
       return false;
}
#endregion

//通过按键盘上的上、下、左、右键来移动人物方格
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
   blUp = blDown = blLeft = blRight = false;//设置上、下、左、右方向移动不可用  
   switch (e.KeyData)
   {
       case Keys.Up:       //向上移动
           blUp = true;
           break;
       case Keys.Down:     //向下移动
           blDown = true;
           break;
       case Keys.Left:     //向左移动
           blLeft = true;
           break;
       case Keys.Right:    //向右移动
           blRight = true;
           break;
   }
   MovePosition(pl, PosX, PosY);//移动人物方格位置
   if (Successful())//判断是否成功
       button1_Click(sender, e);//重新开始
}

//定义每个人物方格的大小, 共有x*y(x=4, y=5)个人物方格
public enum plEnumerate : int
{
   plSize = 100,   //人物方格大小
   plX = 4,        //定义列
   plY = 5,        //定义行
};

//判断索引位置是否可用
public bool[,] PlState = new bool[(int)plEnumerate.plY, (int)plEnumerate.plX];

//定义一个数组,用来记录各人物方格位置
private Point[,] position = new Point[5, 4] {
   { new Point(8, 43), new Point(108, 43), new Point(208, 43), new Point(308, 43) },
   { new Point(8, 143), new Point(108, 143), new Point(208, 143), new Point(308, 143) },
   { new Point(8, 243), new Point(108, 243), new Point(208, 243), new Point(308, 243) },
   { new Point(8, 343), new Point(108, 343), new Point(208, 343), new Point(308, 343) },
   { new Point(8, 443), new Point(108, 443), new Point(208, 443), new Point(308, 443) },
};

//获取人物方格的位置
public Point[,] GetPosition()
{
   return this.position;
}

//定义各人物方格的形状
public enum PStyles : int
{
   P1 = 0,//口
   P4 = 1,//田
   P2V = 2,//日
   P2H = 3,//口口
};

private int m_PStyle;//获取人物样式的编号

//记录人物样式形状
public PStyles PStyle
{
   get { return (PStyles)this.m_PStyle; }
   set { this.m_PStyle = (int)value; }
}

private int m_X = 0, m_Y = 0;//记录人物方格索引

//返回人物方格列索引
public int PosX
{
   get { return this.m_X; }
   set { this.m_X = value; }
}

//返回人物方格行索引
public int PosY
{
   get { return this.m_Y; }
   set { this.m_Y = value; }
}

#region 计算选中的人物方格在数组中的列索引
///<summary>
///计算选中的人物方格在数组中的列索引
///</summary>
///<param name="pl">选中的Panel控件</param>
///<returns>列索引</returns>
private int intX(Panel pl)
{
   int i = pl.Location.X - 8;
   return i / 100;
}
#endregion

#region 计算选中的人物方格在数组中的行索引
///<summary>
///计算选中的人物方格在数组中的行索引
///</summary>
///<param name="pl">选中的Panel控件</param>
///<returns>行索引</returns>
private int intY(Panel pl)
{
   int i = pl.Location.Y - 43;
   return i / 100;
}
#endregion

//定义4个变量,分别用来表示向上、下、左、右移动
private bool blUp, blDown, blLeft, blRight;

#region 移动人物位置
///<summary>
///移动人物位置
///</summary>
///<param name="pl">要移动的控件名称</param>
///<param name="x">横坐标在坐标数组中的索引</param>
///<param name="y">纵坐标在坐标数组中的索引</param>
///<returns>是否移动成功</returns>
public bool MovePosition(Panel pl, int x, int y)
{
   #region 上移
   if (blUp && (y - 1) >= 0)
   {
       switch (PStyle)
       {
           case PStyles.P4://田
           case PStyles.P2H://口口
               if (!PlState[y - 1, x] && !PlState[y - 1, x + 1])
               {
                   pl.Location = GetPosition()[y - 1, x];
                   if (PStyle == PStyles.P4)//田
                   {
                       PlState[y + 1, x] = false;
                       PlState[y + 1, x + 1] = false;
                   }
                   else if (PStyle == PStyles.P2H)//口口
                   {
                       PlState[y, x] = false;
                       PlState[y, x + 1] = false;
                   }
                   PlState[y - 1, x] = true;
                   PlState[y - 1, x + 1] = true;
                   PosY -= 1;
                   return true;
               }
               else return false;
           case PStyles.P2V://日
           case PStyles.P1://口
               if (!PlState[y - 1, x])
               {
                   pl.Location = GetPosition()[y - 1, x];
                   if (PStyle == PStyles.P2V)//日
                   {
                       PlState[y + 1, x] = false;
                   }
                   else if (PStyle == PStyles.P1)//口
                   {
                       PlState[y, x] = false;
                   }
                   PlState[y - 1, x] = true;
                   PosY -= 1;
                   return true;
               }
               else return false;
       }
   }
   #endregion
   #region 下移
   else if (blDown)
   {
       switch (PStyle)
       {
           case PStyles.P4://田
               if ((y + 2) < (int)plEnumerate.plY && !PlState[y + 2, x] && !PlState[y + 2, x + 1])
               {
                   pl.Location = GetPosition()[y + 1, x];
                   PlState[y, x] = false;
                   PlState[y, x + 1] = false;
                   PlState[y + 2, x] = true;
                   PlState[y + 2, x + 1] = true;
                   PosY += 1;
                   return true;
               }
               else return false;
           case PStyles.P2V://日
               if ((y + 2) < (int)plEnumerate.plY && !PlState[y + 2, x])
               {
                   pl.Location = GetPosition()[y + 1, x];
                   PlState[y, x] = false;
                   PlState[y + 2, x] = true;
                   PosY += 1;
                   return true;
               }
               else return false;
           case PStyles.P1://口
               if ((y + 1) < (int)plEnumerate.plY && !PlState[y + 1, x])
               {
                   pl.Location = GetPosition()[y + 1, x];
                   PlState[y, x] = false;
                   PlState[y + 1, x] = true;
                   PosY += 1;
                   return true;
               }
               else return false;
           case PStyles.P2H://口口
               if ((y + 1) < (int)plEnumerate.plY && !PlState[y + 1, x] && !PlState[y + 1, x + 1])
               {
                   pl.Location = GetPosition()[y + 1, x];
                   PlState[y, x] = false;
                   PlState[y, x + 1] = false;
                   PlState[y + 1, x] = true;
                   PlState[y + 1, x + 1] = true;
                   PosY += 1;
                   return true;
               }
               else return false;
       }
   }
   #endregion
   #region 左移
   else if (blLeft)
   {
       switch (PStyle)
       {
           case PStyles.P2V://日
           case PStyles.P4://田
               if (x - 1 >= 0 && !PlState[y, x - 1] && !PlState[y + 1, x - 1])
               {
                   pl.Location = GetPosition()[y, x - 1];
                   switch (PStyle)
                   {
                       case PStyles.P4://田
                           PlState[y, x + 1] = false;
                           PlState[y + 1, x + 1] = false;
                           break;

case PStyles.P2V://日
                           PlState[y, x] = false;
                           PlState[y + 1, x] = false;
                           break;
                   }
                   PlState[y, x - 1] = true;
                   PlState[y + 1, x - 1] = true;
                   PosX -= 1;
                   return true;
               }
               else return false;
           case PStyles.P1://口
           case PStyles.P2H://口口
               if (x - 1 >= 0 && !PlState[y, x - 1])
               {
                   pl.Location = GetPosition()[y, x - 1];
                   if (PStyle == PStyles.P2H)//口口
                   {
                       PlState[y, x + 1] = false;
                   }
                   else
                   {
                       PlState[y, x] = false;
                   }
                   PlState[y, x - 1] = true;
                   PosX -= 1;
                   return true;
               }
               else return false;
       }
   }
   #endregion
   #region 右移
   else if (blRight)
   {
       switch (PStyle)
       {
           case PStyles.P4://田
               if (x + 2 < (int)plEnumerate.plX && !PlState[y, x + 2] && !PlState[y + 1, x + 2])
               {
                   pl.Location = GetPosition()[y, x + 1];
                   PlState[y, x] = false;
                   PlState[y + 1, x] = false;
                   PlState[y, x + 2] = true;
                   PlState[y + 1, x + 2] = true;
                   PosX += 1;
                   return true;
               }
               else return false;
           case PStyles.P1://口
               if (x + 1 < (int)plEnumerate.plX && !PlState[y, x + 1])
               {
                   pl.Location = GetPosition()[y, x + 1];
                   PlState[y, x] = false;
                   PlState[y, x + 1] = true;
                   PosX += 1;
                   return true;
               }
               else return false;
           case PStyles.P2H://口口
               if (x + 2 < (int)plEnumerate.plX && !PlState[y, x + 2])
               {
                   pl.Location = GetPosition()[y, x + 1];
                   PlState[y, x] = false;
                   PlState[y, x + 2] = true;
                   PosX += 1;
                   return true;
               }
               else return false;
           case PStyles.P2V://日
               if (x + 1 < (int)plEnumerate.plX && !PlState[y, x + 1] && !PlState[y + 1, x + 1])
               {
                   pl.Location = GetPosition()[y, x + 1];
                   PlState[y, x] = false;
                   PlState[y + 1, x] = false;
                   PlState[y, x + 1] = true;
                   PlState[y + 1, x + 1] = true;
                   PosX += 1;
                   return true;
               }
               else return false;
       }
   }
   #endregion
   return false;
}      
#endregion
}
partial class Form1
{
   /// <summary>
   /// 必需的设计器变量。
   /// </summary>
   private System.ComponentModel.IContainer components = null;

/// <summary>
   /// 清理所有正在使用的资源。
   /// </summary>
   /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
   protected override void Dispose(bool disposing)
   {
       if (disposing && (components != null))
       {
           components.Dispose();
       }
       base.Dispose(disposing);
   }

#region Windows 窗体设计器生成的代码

/// <summary>
   /// 设计器支持所需的方法 - 不要
   /// 使用代码编辑器修改此方法的内容。
   /// </summary>
   private void InitializeComponent()
   {
       this.panel1 = new System.Windows.Forms.Panel();
       this.panel2 = new System.Windows.Forms.Panel();
       this.panel3 = new System.Windows.Forms.Panel();
       this.panel4 = new System.Windows.Forms.Panel();
       this.panel5 = new System.Windows.Forms.Panel();
       this.panel6 = new System.Windows.Forms.Panel();
       this.panel7 = new System.Windows.Forms.Panel();
       this.panel8 = new System.Windows.Forms.Panel();
       this.panel9 = new System.Windows.Forms.Panel();
       this.panel10 = new System.Windows.Forms.Panel();
       this.button1 = new System.Windows.Forms.Button();
       this.SuspendLayout();
       //
       // panel1
       //
       this.panel1.BackgroundImage = global::HuaRongDao.Properties.Resources._003;
       this.panel1.Location = new System.Drawing.Point(8, 43);
       this.panel1.Name = "panel1";
       this.panel1.Size = new System.Drawing.Size(100, 200);
       this.panel1.TabIndex = 0;
       this.panel1.Click += new System.EventHandler(this.panel1_Click);
       //
       // panel2
       //
       this.panel2.BackgroundImage = global::HuaRongDao.Properties.Resources._001;
       this.panel2.Location = new System.Drawing.Point(108, 43);
       this.panel2.Name = "panel2";
       this.panel2.Size = new System.Drawing.Size(200, 200);
       this.panel2.TabIndex = 0;
       this.panel2.Click += new System.EventHandler(this.panel2_Click);
       //
       // panel3
       //
       this.panel3.BackgroundImage = global::HuaRongDao.Properties.Resources._004;
       this.panel3.Location = new System.Drawing.Point(308, 43);
       this.panel3.Name = "panel3";
       this.panel3.Size = new System.Drawing.Size(100, 200);
       this.panel3.TabIndex = 1;
       this.panel3.Click += new System.EventHandler(this.panel3_Click);
       //
       // panel4
       //
       this.panel4.BackgroundImage = global::HuaRongDao.Properties.Resources._005;
       this.panel4.Location = new System.Drawing.Point(8, 243);
       this.panel4.Name = "panel4";
       this.panel4.Size = new System.Drawing.Size(100, 200);
       this.panel4.TabIndex = 2;
       this.panel4.Click += new System.EventHandler(this.panel4_Click);
       //
       // panel5
       //
       this.panel5.BackgroundImage = global::HuaRongDao.Properties.Resources._002;
       this.panel5.Location = new System.Drawing.Point(108, 243);
       this.panel5.Name = "panel5";
       this.panel5.Size = new System.Drawing.Size(200, 100);
       this.panel5.TabIndex = 3;
       this.panel5.Click += new System.EventHandler(this.panel5_Click);
       //
       // panel6
       //
       this.panel6.BackgroundImage = global::HuaRongDao.Properties.Resources._006;
       this.panel6.Location = new System.Drawing.Point(308, 243);
       this.panel6.Name = "panel6";
       this.panel6.Size = new System.Drawing.Size(100, 200);
       this.panel6.TabIndex = 4;
       this.panel6.Click += new System.EventHandler(this.panel6_Click);
       //
       // panel7
       //
       this.panel7.BackgroundImage = global::HuaRongDao.Properties.Resources._007;
       this.panel7.Location = new System.Drawing.Point(108, 343);
       this.panel7.Name = "panel7";
       this.panel7.Size = new System.Drawing.Size(100, 100);
       this.panel7.TabIndex = 5;
       this.panel7.Click += new System.EventHandler(this.panel7_Click);
       //
       // panel8
       //
       this.panel8.BackgroundImage = global::HuaRongDao.Properties.Resources._008;
       this.panel8.Location = new System.Drawing.Point(208, 343);
       this.panel8.Name = "panel8";
       this.panel8.Size = new System.Drawing.Size(100, 100);
       this.panel8.TabIndex = 6;
       this.panel8.Click += new System.EventHandler(this.panel8_Click);
       //
       // panel9
       //
       this.panel9.BackgroundImage = global::HuaRongDao.Properties.Resources._009;
       this.panel9.Location = new System.Drawing.Point(8, 443);
       this.panel9.Name = "panel9";
       this.panel9.Size = new System.Drawing.Size(100, 100);
       this.panel9.TabIndex = 7;
       this.panel9.Click += new System.EventHandler(this.panel9_Click);
       //
       // panel10
       //
       this.panel10.BackgroundImage = global::HuaRongDao.Properties.Resources._010;
       this.panel10.Location = new System.Drawing.Point(308, 443);
       this.panel10.Name = "panel10";
       this.panel10.Size = new System.Drawing.Size(100, 100);
       this.panel10.TabIndex = 8;
       this.panel10.Click += new System.EventHandler(this.panel10_Click);
       //
       // button1
       //
       this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
       this.button1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
       this.button1.ForeColor = System.Drawing.Color.White;
       this.button1.Location = new System.Drawing.Point(11, 9);
       this.button1.Name = "button1";
       this.button1.Size = new System.Drawing.Size(75, 25);
       this.button1.TabIndex = 0;
       this.button1.Text = "新游戏";
       this.button1.UseVisualStyleBackColor = true;
       this.button1.Click += new System.EventHandler(this.button1_Click);
       //
       // Form1
       //
       this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
       this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
       this.BackColor = System.Drawing.Color.Teal;
       this.ClientSize = new System.Drawing.Size(413, 550);
       this.Controls.Add(this.button1);
       this.Controls.Add(this.panel10);
       this.Controls.Add(this.panel9);
       this.Controls.Add(this.panel8);
       this.Controls.Add(this.panel7);
       this.Controls.Add(this.panel6);
       this.Controls.Add(this.panel5);
       this.Controls.Add(this.panel4);
       this.Controls.Add(this.panel3);
       this.Controls.Add(this.panel2);
       this.Controls.Add(this.panel1);
       this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
       this.KeyPreview = true;
       this.MaximizeBox = false;
       this.Name = "Form1";
       this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
       this.Text = "华容道";
       this.Load += new System.EventHandler(this.Form1_Load);
       this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
       this.ResumeLayout(false);

}

#endregion

private System.Windows.Forms.Panel panel1;
   private System.Windows.Forms.Panel panel2;
   private System.Windows.Forms.Panel panel3;
   private System.Windows.Forms.Panel panel4;
   private System.Windows.Forms.Panel panel5;
   private System.Windows.Forms.Panel panel6;
   private System.Windows.Forms.Panel panel7;
   private System.Windows.Forms.Panel panel8;
   private System.Windows.Forms.Panel panel9;
   private System.Windows.Forms.Panel panel10;
   private System.Windows.Forms.Button button1;
}

来源:https://blog.csdn.net/qq_27489007/article/details/128474334

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