java贪吃蛇游戏编写代码
作者:liangyhgood 发布时间:2023-06-16 02:41:10
标签:java,贪吃蛇,游戏
本文实例为大家分享了java贪吃蛇游戏展示的具体代码,供大家参考,具体内容如下
1、采用MVC(model、view、control)框架模式
2、包和类的关系树形图为:
3、源码:
package com.huai;
import Java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.Set;
import com.huai.listener.SnakeListener;
import com.huai.util.Constant;
public class Snake {
//和蛇的 * 有关
Set<SnakeListener> snakeListener = new HashSet<SnakeListener>();
//用链表保存蛇的身体节点
LinkedList<Point> body = new LinkedList<Point>();
private boolean life = true;
//默认速度为400ms
private int speed = 400;
private Point lastTail = null;
private boolean pause = false;
//定义各个方向
public static final int UP = 1;
public static final int DOWN = -1;
public static final int LEFT = 2;
public static final int RIGHT = -2;
int newDirection = RIGHT;
int oldDirection = newDirection;
public Snake(){
initial();
}
public void initial(){
//先清空所有的节点
body.removeAll(body);
int x = Constant.WIDTH/2;
int y = Constant.HEIGHT/2;
//蛇的默认长度为7
for(int i = 0; i < 7; i++){
body.add(new Point(x--, y));
}
}
public void setSpeed(int speed){
this.speed = speed;
}
public void setLife(boolean life){
this.life = life;
}
public boolean getLife(){
return this.life;
}
public boolean getPause(){
return this.pause;
}
public void setPause(boolean pause){
this.pause = pause;
}
public void move(){
//蛇移动的实现所采用的数据结构为:蛇尾删除一个节点,蛇头增加一个节点。
System.out.println("snake move");
if(!(oldDirection + newDirection == 0)){
oldDirection = newDirection;
}
lastTail = body.removeLast();
int x = body.getFirst().x;
int y = body.getFirst().y;
switch(oldDirection){
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
Point point = new Point(x, y);
body.addFirst(point);
}
//当吃到一个食物的时候,把删掉的蛇尾节点增加回来
public void eatFood(){
System.out.println("snake eat food");
body.addLast(lastTail);
}
public boolean isEatItself(){
for(int i = 2; i < body.size(); i++){
if(body.getFirst().equals(body.get(i))){
return true;
}
}
return false;
}
public void drawMe(Graphics g){
System.out.println("draw snake");
//循环打印蛇的各个身体节点
for(Point p:body){
if(p.equals(body.getFirst())){
//当是蛇头的时候,就设置颜色为橘色
g.setColor(Color.orange);
}else{
g.setColor(Color.pink);
}
g.fill3DRect(p.x * Constant.CELL_SIZE, p.y * Constant.CELL_SIZE,
Constant.CELL_SIZE, Constant.CELL_SIZE, true);
}
}
public void changeDirection(int direction){
System.out.println("snake changeDirection");
this.newDirection = direction;
}
//内部类,新增一个游戏线程
public class DriveSnake implements Runnable{ @Override
public void run() {
while(life){
if(!pause){
//只要让蛇不动就可以暂停游戏
move();
}
//监听蛇每次移动的情况
for(SnakeListener listener : snakeListener){
listener.snakeMove(Snake.this);
}
try {
Thread.sleep(speed);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void startMove(){
new Thread(new DriveSnake()).start();
}
//增加 * 的方法
public void addSnakeListener(SnakeListener listener){
if(listener != null){
snakeListener.add(listener);
}
}
//返回蛇的第一个身体节点
public Point getHead(){
return body.getFirst();
}
//返回蛇的所有身体节点
public LinkedList<Point> getSnakeBody(){
return this.body;
}
public boolean died(){
this.life = false;
return true;
}
}
package com.huai;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import com.huai.util.Constant;
public class Food {
private int x = 0;
private int y = 0;
//设置食物的默认颜色为红色
private Color color = Color.red;
public void newFood(Point point){
x = point.x;
y = point.y;
}
//判断是否被吃到
public boolean isAte(Snake snake){
if(snake.getHead().equals(new Point(x, y))){
System.out.println("food isAte");
return true;
}
return false;
}
public void setFoodColor(Color color){
this.color = color;
}
public Color getFoodColor(){
return this.color;
}
public void drawMe(Graphics g){
System.out.println("draw food");
g.setColor(this.getFoodColor());
g.fill3DRect(x * Constant.CELL_SIZE, y * Constant.CELL_SIZE,
Constant.CELL_SIZE, Constant.CELL_SIZE, true);
}
}
package com.huai;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.util.LinkedList;
import java.util.Random;
import com.huai.util.Constant;
public class Ground {
//在二维数组中,当为1,表示是砖块
private int[][] rock = new int[Constant.WIDTH][Constant.HEIGHT];
private boolean drawLine = true;
public boolean isDrawLine() {
return drawLine;
}
public void setDrawLine(boolean drawLine) {
this.drawLine = drawLine;
} public Ground(){
for(int x = 0; x < Constant.WIDTH; x++){
for(int y = 0; y < Constant.HEIGHT; y++){
rock[0][y] = 1;
rock[x][0] = 1;
rock[Constant.WIDTH-1][y] = 1;
rock[y][Constant.HEIGHT-1] = 1;
}
}
}
//打印游戏的网格
public void drawGrid(Graphics g){
for(int x = 2; x < Constant.WIDTH; x++){
g.drawLine(x * Constant.CELL_SIZE, 0, x*Constant.CELL_SIZE,
Constant.CELL_SIZE * Constant.HEIGHT);
}
for(int y = 2; y < Constant.HEIGHT; y++){
g.drawLine(0, y * Constant.CELL_SIZE,
Constant.WIDTH*Constant.CELL_SIZE, y*Constant.CELL_SIZE);
}
}
public void drawMe(Graphics g){
System.out.println("draw ground");
//打印围墙
g.setColor(Color.pink);
for(int x = 0; x < Constant.WIDTH; x++){
for(int y = 0; y < Constant.HEIGHT; y++){
if(rock[x][y] == 1){
g.fill3DRect(x * Constant.WIDTH, y * Constant.HEIGHT,
Constant.CELL_SIZE, Constant.CELL_SIZE, true);
}
}
}
if(isDrawLine()){
g.setColor(Color.yellow);
this.drawGrid(g);
}
}
//得到一个随机点
public Point getRandomPoint(Snake snake, Thorn thorn){
Random random = new Random();
boolean isUnderSnakebody = false;
boolean isUnderThorn = false;
int x,y = 0;
LinkedList<Point> snakeBody = snake.getSnakeBody();
LinkedList<Point> thorns = thorn.getThorns();
do{
x = random.nextInt(Constant.WIDTH);
y = random.nextInt(Constant.HEIGHT);
for(Point p:snakeBody){
if(x == p.x && y == p.y){
isUnderSnakebody = true;
}
}
for(Point point : thorns){
if(x == point.x && y == point.y){
isUnderThorn = true;
}
}
}while(rock[x][y] == 1 && !isUnderSnakebody && !isUnderThorn);
return new Point(x, y);
}
public boolean isSnakeHitRock(Snake snake){
System.out.println("snack hit rock");
for(int i = 0; i < Constant.WIDTH; i++){
for(int j = 0; j < Constant.HEIGHT; j++){
if(snake.getHead().x == i &&
snake.getHead().y == j && rock[i][j] == 1){
return true;
}
}
}
return false;
}
}
package com.huai
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.util.LinkedList;
import com.huai.util.Constant;
public class Thorn { int x, y;
private LinkedList<Point> thorns = new LinkedList<Point>();
//返回所有荆棘的链表
public LinkedList<Point> getThorns(){
return this.thorns;
}
public void newThorn(Point point){
x = point.x;
y = point.y;
thorns.add(new Point(x, y));
}
public void drawMe(Graphics g){
System.out.println("draw thorns");
for(Point p: thorns){
int[] xb = {p.x*Constant.CELL_SIZE,
(p.x*Constant.CELL_SIZE +Constant.CELL_SIZE/2),
(p.x*Constant.CELL_SIZE+Constant.CELL_SIZE),
(p.x*Constant.CELL_SIZE+Constant.CELL_SIZE/4*3),
(p.x*Constant.CELL_SIZE+Constant.CELL_SIZE),
(p.x*Constant.CELL_SIZE+Constant.CELL_SIZE/2),
p.x*Constant.CELL_SIZE,
(p.x*Constant.CELL_SIZE+Constant.CELL_SIZE/4),
p.x*Constant.CELL_SIZE};
int [] yb = {p.y*Constant.CELL_SIZE,
(p.y*Constant.CELL_SIZE+Constant.CELL_SIZE/4),
p.y*Constant.CELL_SIZE,
(p.y*Constant.CELL_SIZE+Constant.CELL_SIZE/2),
(p.y*Constant.CELL_SIZE+Constant.CELL_SIZE),
(int)(p.y*Constant.CELL_SIZE+Constant.CELL_SIZE*0.75),
(p.y*Constant.CELL_SIZE+Constant.CELL_SIZE),
(p.y*Constant.CELL_SIZE+Constant.CELL_SIZE/2),
p.y*Constant.CELL_SIZE};
g.setColor(Color.darkGray);
g.fillPolygon(xb, yb, 8);
}
}
public boolean isSnakeHitThorn(Snake snake){
for(Point points : thorns){
if(snake.getHead().equals(points)){
System.out.println("hit thorn");
return true;
}
}
return false;
}
}
package com.huai.listener;
import com.huai.Snake;
public interface SnakeListener {
public void snakeMove(Snake snake);
}
package com.huai.util;public class Constant {
public static int CELL_SIZE = 20;
public static int WIDTH = 20;
public static int HEIGHT = 20;
}
package com.huai.view;
import java.awt.Color;
import java.awt.Graphics;import javax.swing.JPanel;import com.huai.Food;
import com.huai.Ground;
import com.huai.Snake;
import com.huai.Thorn;
import com.huai.util.Constant;public class GamePanel extends JPanel{
/**
*
*/
private static final long serialVersionUID = 1L;
Snake snake;
Food food;
Ground ground;
Thorn thorn;
public void display(Snake snake, Food food, Ground ground, Thorn thorn){
this.snake = snake;
this.food = food;
this.ground = ground;
this.thorn = thorn;
System.out.println("display gamePanel");
this.repaint();
}
@Override
protected void paintComponent(Graphics g) {
if(snake != null && food != null && ground != null){
g.setColor(Color.lightGray);
g.fillRect(0, 0, Constant.WIDTH*Constant.CELL_SIZE,
Constant.HEIGHT*Constant.CELL_SIZE);
snake.drawMe(g);
food.drawMe(g);
ground.drawMe(g);
thorn.drawMe(g);
}else{
System.out.println("snake = null || food = null || ground = null");
}
}
}
package com.huai.controller;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;import com.huai.Food;
import com.huai.Ground;
import com.huai.Snake;
import com.huai.Thorn;
import com.huai.listener.SnakeListener;
import com.huai.view.GamePanel;public class Controller extends KeyAdapter implements SnakeListener{
/**
* 整个游戏的控制类,属于MVC设计框架中的Controller
* 其中包括控制游戏的监听事件和游戏逻辑
*/
Snake snake;
Food food;
Ground ground;
GamePanel gamePanel;
Thorn thorn;
public Controller(){}
//利用构造方法初始化对象
public Controller(Snake snake, Food food, Ground ground, GamePanel gamePanel, Thorn thorn) {
super();
this.snake = snake;
this.food = food;
this.ground = ground;
this.gamePanel = gamePanel;
this.thorn = thorn;
}
@Override
public void keyPressed(KeyEvent e) {
switch(e.getKeyCode()){
case KeyEvent.VK_UP:
snake.changeDirection(Snake.UP);
snake.setSpeed(150);
break;
case KeyEvent.VK_DOWN:
snake.changeDirection(Snake.DOWN);
snake.setSpeed(150);
break;
case KeyEvent.VK_LEFT:
snake.changeDirection(Snake.LEFT);
snake.setSpeed(150);
break;
case KeyEvent.VK_RIGHT:
snake.changeDirection(Snake.RIGHT);
snake.setSpeed(150);
break;
case KeyEvent.VK_ENTER:
if(!snake.getPause() && snake.getLife()){
//暂停游戏
snake.setPause(true);;
}else if(!snake.getLife()){
//重新开始游戏
snake.setLife(true);
snake.initial();
snake.changeDirection(Snake.UP);
thorn.getThorns().removeAll(thorn.getThorns());
this.startGame();
}else{
snake.setPause(false);
}
break;
case KeyEvent.VK_L:
//当按下L按钮时,是否显示游戏网格
if(ground.isDrawLine()){
ground.setDrawLine(false);
}else{
ground.setDrawLine(true);
}
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
switch(e.getKeyCode()){
case KeyEvent.VK_UP:
snake.setSpeed(400);
break;
case KeyEvent.VK_DOWN:
snake.setSpeed(400);
break;
case KeyEvent.VK_LEFT:
snake.setSpeed(400);
break;
case KeyEvent.VK_RIGHT:
snake.setSpeed(400);
break;
}
}
//这是实现SnakeListener * 所Override的方法
@Override
public void snakeMove(Snake snake) {
//显示snake ,food,ground,和thorn
gamePanel.display(snake, food, ground, thorn);
if(ground.isSnakeHitRock(snake)){
snake.died();
}
if(snake.isEatItself()){
snake.died();
}
if(food.isAte(snake)){
snake.eatFood();
food.newFood(ground.getRandomPoint(snake, thorn));
thorn.newThorn(ground.getRandomPoint(snake, thorn));
}
if(thorn.isSnakeHitThorn(snake)){
snake.died();
}
}
public void startGame(){
snake.startMove();//这个将会启动一个新的线程
food.newFood(ground.getRandomPoint(snake, thorn));
thorn.newThorn(ground.getRandomPoint(snake, thorn));
}
}
package com.huai.game;
import java.awt.BorderLayout;
import java.awt.Color;import javax.swing.JFrame;
import javax.swing.JLabel;import com.huai.Food;
import com.huai.Ground;
import com.huai.Snake;
import com.huai.Thorn;
import com.huai.controller.Controller;
import com.huai.util.Constant;
import com.huai.view.GamePanel;public class Game {
public static void main(String args[]){
Snake snake = new Snake();
Food food = new Food();
GamePanel gamePanel = new GamePanel();
Ground ground = new Ground();
Thorn thorn = new Thorn();
Controller controller = new Controller(snake, food, ground, gamePanel, thorn);
JFrame frame = new JFrame("怀哥的小小蛇儿游戏");
frame.add(gamePanel);
frame.setBackground(Color.magenta);
frame.setSize(Constant.WIDTH*Constant.CELL_SIZE+6,
Constant.HEIGHT*Constant.CELL_SIZE+40);
gamePanel.setSize(Constant.WIDTH*Constant.CELL_SIZE,
Constant.HEIGHT*Constant.CELL_SIZE);
frame.add(gamePanel);
frame.setResizable(false);//不可改变窗口大小
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
gamePanel.addKeyListener(controller);
snake.addSnakeListener(controller);
frame.addKeyListener(controller);
JLabel label1 = new JLabel();
label1.setBounds(0, 400, 400, 100);
label1.setText(" ENTER=>>PAUSE or AGAIN; "
+ " L=>DRAWGRID");
label1.setForeground(Color.BLACK);
frame.add(label1, BorderLayout.SOUTH);
controller.startGame();
}
}
更多精彩游戏,请参考专题《java经典小游戏》
更多有趣的经典小游戏实现专题,分享给大家:
C++经典小游戏汇总
python经典小游戏汇总
python俄罗斯方块游戏集合
JavaScript经典游戏 玩不停
javascript经典小游戏汇总
0
投稿
猜你喜欢
- poi导入纯数字等问题用poi导出excel时候,如果单元格设置纯数字,输入的数据一旦过大就是自动显示成科学记数法,导致导入后的数据出错,解
- 在此之前,脚本之家已经为大家整理了很多关于经典问题红黑树的思路和解决办法。本篇文章,是通过分析java.util.TreeMap源码,让大家
- session对象用于在会话范围内,记录每个客户端的访问状态,以便于跟踪每个客户端的操作状态,在会话存储的信息,在浏览器发出后续请求时可以获
- 添加记录后获取主键ID,这是一个很常见的需求,特别是在一次前端调用中需要插入多个表的场景。除了添加单条记录时获取主键值,有时候可能需要获取批
- GET请求不支持对象传参问题@GetMapping("/getByParam")String hello(Student
- 平常我们工作中基本最多两级嵌套,但是有时候难免会遇到 * 嵌套的业务场景,笔者最近就碰到了,使用一般的嵌套发现赋值为空,这可难倒了菜逼的我,后
- JavaConfig,是在 Spring 3.0 开始从一个独立的项目并入到 Spring 中的。JavaConfig 可以看成一个用于完成
- Java 日期转换涉及的核心类:Date类、SimpleDateFormat类、Calendar类一、 Date型与long型Date型转换
- 今天学习了Mybatis执行存储,感觉不是那么好用,可能是我没用习惯。我先在SQLSERVER创建存储alter procedure usp
- 昨天下午快下班的时候,无意中听到公司两位同事在探讨批量向数据库插入数据的性能优化问题,顿时来了兴趣,把自己的想法向两位同事说了一下,于是有了
- 在面向对象的概念中,所有的对象都是通过类来描绘的,但是反过来,并不是所有的类都是用来描绘对象的,如果一个类中没有包含足够的信息来描绘一个具体
- 本文实例为大家分享了Java NIO实现多人聊天室的具体代码,供大家参考,具体内容如下1. 服务器端代码ChatServer类:packag
- 最近在学习springboot,session这个点一直困扰了我好久,今天把这些天踩的坑分享出来吧,希望能帮助更多的人。一、pom.xml配
- 本文实例为大家分享了java实现五子棋程序的具体代码,供大家参考,具体内容如下知识点1、Swing 编程2、ImageIO 类的使用3、图片
- 前言坚持是一件比较难的事,坚持并不是自欺欺人的一种自我麻痹和安慰,也不是做给被人的,我觉得,坚持的本质并没有带着过多的功利主义,如果满是功利
- 一、简介   Seata 是一款开源的分布式事务解决方案,致力于在微服务架构下提供高性能和简单易用的分布
- 先看Demo运行效果SharedPreferences详解SharedPreferences是Android平台上一个轻量级的存储类,用来保
- 学C#的原因其实挺简单的,因为一直对游戏挺感兴趣,查了下比较流行的游戏引擎Unity的主要开发语言是C#,所以就决定从C#入手,学学面向对象
- 一、实验题目二、分析实验要求为:实现一个界面,界面中包含一个文本显示区和两个按钮(存档和读档)读档按钮作用是打开文件并读取内容,将内容显示在
- 一、前期准备我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建4个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包然后我们就