软件编程
位置:首页>> 软件编程>> C#编程>> C#基于UDP进行异步通信的方法

C#基于UDP进行异步通信的方法

作者:songguo  发布时间:2022-03-20 18:23:55 

标签:C#,UDP,异步通信

本文实例讲述了C#基于UDP进行异步通信的方法。分享给大家供大家参考。具体如下:

服务器端:


using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace AsyncServer
{
public class UdpState
{
 public UdpClient udpClient;
 public IPEndPoint ipEndPoint;
 public const int BufferSize = 1024;
 public byte[] buffer = new byte[BufferSize];
 public int counter = 0;
}
public class AsyncUdpSever
{
 private IPEndPoint ipEndPoint = null;
 private IPEndPoint remoteEP = null;
 private UdpClient udpReceive = null;
 private UdpClient udpSend = null;
 private const int listenPort = 1100;
 private const int remotePort = 1101;
 UdpState udpReceiveState = null;
 UdpState udpSendState = null;
 private ManualResetEvent sendDone = new ManualResetEvent(false);
 private ManualResetEvent receiveDone = new ManualResetEvent(false);
 public AsyncUdpSever()
 {
  ipEndPoint = new IPEndPoint(IPAddress.Any, listenPort);
  remoteEP = new IPEndPoint(Dns.GetHostAddresses(Dns.GetHostName())[0], remotePort);
  udpReceive = new UdpClient(ipEndPoint);
  udpSend = new UdpClient();
  udpReceiveState = new UdpState();  
  udpReceiveState.udpClient = udpReceive;
  udpReceiveState.ipEndPoint = ipEndPoint;
  udpSendState = new UdpState();
  udpSendState.udpClient = udpSend;
  udpSendState.ipEndPoint = remoteEP;
 }
 public void ReceiveMsg()
 {
  Console.WriteLine("listening for messages");
  while(true)
  {
   lock (this)
   {
    IAsyncResult iar = udpReceive.BeginReceive(new AsyncCallback(ReceiveCallback), udpReceiveState);
    receiveDone.WaitOne();
    Thread.Sleep(100);
   }
  }
 }
 private void ReceiveCallback(IAsyncResult iar)
 {
  UdpState udpReceiveState = iar.AsyncState as UdpState;
  if (iar.IsCompleted)
  {
   Byte[] receiveBytes = udpReceiveState.udpClient.EndReceive(iar, ref udpReceiveState.ipEndPoint);
   string receiveString = Encoding.ASCII.GetString(receiveBytes);
   Console.WriteLine("Received: {0}", receiveString);
   //Thread.Sleep(100);
   receiveDone.Set();
   SendMsg();
  }
 }
 private void SendMsg()
 {
  udpSend.Connect(udpSendState.ipEndPoint);
  udpSendState.udpClient = udpSend;
  udpSendState.counter ++;
  string message = string.Format("第{0}个UDP请求处理完成!",udpSendState.counter);
  Byte[] sendBytes = Encoding.Unicode.GetBytes(message);
  udpSend.BeginSend(sendBytes, sendBytes.Length, new AsyncCallback(SendCallback), udpSendState);
  sendDone.WaitOne();
 }
 private void SendCallback(IAsyncResult iar)
 {
  UdpState udpState = iar.AsyncState as UdpState;
  Console.WriteLine("第{0}个请求处理完毕!", udpState.counter);
  Console.WriteLine("number of bytes sent: {0}", udpState.udpClient.EndSend(iar));
  sendDone.Set();
 }
 public static void Main()
 {
  AsyncUdpSever aus = new AsyncUdpSever();
  Thread t = new Thread(new ThreadStart(aus.ReceiveMsg));
  t.Start();
  Console.Read();
 }
}
}

客户端:


using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace AsyncClient
{
public class UdpState
{
 public UdpClient udpClient = null;
 public IPEndPoint ipEndPoint = null;
 public const int BufferSize = 1024;
 public byte[] buffer = new byte[BufferSize];
 public int counter = 0;
}
public class AsyncUdpClient
{
 public static bool messageSent = false;
 // Receive a message and write it to the console.
 private const int listenPort = 1101;
 private const int remotePort = 1100;
 private IPEndPoint localEP = null;
 private IPEndPoint remoteEP = null;
 private UdpClient udpReceive = null;
 private UdpClient udpSend = null;
 private UdpState udpSendState = null;
 private UdpState udpReceiveState = null;
 private int counter = 0;
 private ManualResetEvent sendDone = new ManualResetEvent(false);
 private ManualResetEvent receiveDone = new ManualResetEvent(false);
 private Socket receiveSocket;
 private Socket sendSocket;
 public AsyncUdpClient()
 {
  localEP = new IPEndPoint(IPAddress.Any, listenPort);
  remoteEP = new IPEndPoint(Dns.GetHostAddresses(Dns.GetHostName())[0],remotePort);
  udpReceive = new UdpClient(localEP);  
  udpSend = new UdpClient();
  udpSendState = new UdpState();
  udpSendState.ipEndPoint = remoteEP;
  udpSendState.udpClient = udpSend;
  udpReceiveState = new UdpState();
  udpReceiveState.ipEndPoint = remoteEP;
  udpReceiveState.udpClient = udpReceive;
  receiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
  receiveSocket.Bind(localEP);
  sendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
  sendSocket.Bind(remoteEP);
 }
 public void SendMsg()
 {
  udpSend.Connect(remoteEP);
  //Thread t = new Thread(new ThreadStart(ReceiveMessages));
  //t.Start();
  Byte[] sendBytes;
  string message;  
  while (true)
  {
   message = "Client" + (counter++).ToString();
   lock (this)
   {
    sendBytes = Encoding.ASCII.GetBytes(message);
    udpSendState.counter = counter;
    udpSend.BeginSend(sendBytes, sendBytes.Length, new AsyncCallback(SendCallback), udpSendState);
    sendDone.WaitOne();
    Thread.Sleep(200);
    ReceiveMessages();
   }
  }    
 }
 public void SendCallback(IAsyncResult iar)
 {
  UdpState udpState = iar.AsyncState as UdpState;
  if (iar.IsCompleted)
  {
   Console.WriteLine("第{0}个发送完毕!", udpState.counter);
   Console.WriteLine("number of bytes sent: {0}", udpState.udpClient.EndSend(iar));
   //if (udpState.counter == 10)
   //{
   // udpState.udpClient.Close();
   //}
   sendDone.Set();
  }  
 }
 public void ReceiveMessages()
 {
  lock (this)
  {
   udpReceive.BeginReceive(new AsyncCallback(ReceiveCallback), udpReceiveState);
   receiveDone.WaitOne();
   Thread.Sleep(100);
  }
 }
 public void ReceiveCallback(IAsyncResult iar)
 {
  UdpState udpState = iar.AsyncState as UdpState;
  if (iar.IsCompleted)
  {
   Byte[] receiveBytes = udpState.udpClient.EndReceive(iar, ref udpReceiveState.ipEndPoint);
   string receiveString = Encoding.Unicode.GetString(receiveBytes);
   Console.WriteLine("Received: {0}", receiveString);
   receiveDone.Set();
  }  
 }
 public static void Main()
 {
  AsyncUdpClient auc = new AsyncUdpClient();
  auc.SendMsg();
  Console.Read();
 }
}
}

希望本文所述对大家的C#程序设计有所帮助。

0
投稿

猜你喜欢

手机版 软件编程 asp之家 www.aspxhome.com