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一款非常简单酷炫的LoadingView动画效果

作者:小猪快跑22  发布时间:2021-11-09 11:49:08 

标签:LoadingView,动画

今天看到一个银行的APP上面的loadingview 挺好的,就尝试着自己实现,觉得很简单,但自己实现起来还是发现了一些问题。

LoadingView和下图类似:

一款非常简单酷炫的LoadingView动画效果

实现的代码也不是很复杂,就是小球的运动轨迹需要计算,我自己手画了个计算的图,很简单的就是三角函数的使用。

一款非常简单酷炫的LoadingView动画效果

然后代码就是代码实现了,主要的内容都有注释,代码如下:


public class LoadingView extends View {

private final static String TAG = "LoadingView";

private final static int LEFT_BALL_DOWN = 1;
 private final static int LEFT_BALL_UP = 2;
 private final static int RIGHT_BALL_DOWN = 3;
 private final static int RIGHT_BALL_UP = 4;

private Paint paint1, paint2, paint3, paint4, paint5;
 private int mCurrentAnimatorValue;
 private int circleRadius = 10; //小球的半径
 private int distance = 60; //小球开始下落到最低点的距离
 private int mCurrentState = LEFT_BALL_DOWN;

public LoadingView(Context context) {
   super(context);
   init(context);
 }

public LoadingView(Context context, @Nullable AttributeSet attrs) {
   super(context, attrs);
   init(context);
 }

public LoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
   super(context, attrs, defStyleAttr);

init(context);
 }

private void init(Context context) {

paint1 = getPaint(Color.RED);
   paint2 = getPaint(Color.YELLOW);
   paint3 = getPaint(Color.GREEN);
   paint4 = getPaint(Color.BLUE);
   paint5 = getPaint(Color.CYAN);

ValueAnimator animator = ValueAnimator.ofInt(0, 90);

animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
     @Override
     public void onAnimationUpdate(ValueAnimator animation) {
       mCurrentAnimatorValue = (int) animation.getAnimatedValue();
       Log.e(TAG, "onAnimationUpdate : mCurrentAnimatorValue = " + mCurrentAnimatorValue);

invalidate();
     }
   });

animator.addListener(new Animator.AnimatorListener() {
     @Override
     public void onAnimationStart(Animator animation) {

}

@Override
     public void onAnimationEnd(Animator animation) {

}

@Override
     public void onAnimationCancel(Animator animation) {

}

@Override
     public void onAnimationRepeat(Animator animation) {
       Log.e(TAG, "onAnimationRepeat : mCurrentAnimatorValue = " + mCurrentAnimatorValue);
       switch (mCurrentState) {
         case LEFT_BALL_DOWN:
           mCurrentState = RIGHT_BALL_UP;
           break;
         case RIGHT_BALL_UP:
           mCurrentState = RIGHT_BALL_DOWN;
           break;
         case RIGHT_BALL_DOWN:
           mCurrentState = LEFT_BALL_UP;
           break;
         case LEFT_BALL_UP:
           mCurrentState = LEFT_BALL_DOWN;
           break;
       }
     }
   });
   animator.setStartDelay(500);
   animator.setDuration(600);
   animator.setRepeatCount(ValueAnimator.INFINITE);
   animator.setInterpolator(new DecelerateInterpolator());
   animator.start();

}

private Paint getPaint(int color) {
   Paint paint = new Paint();
   paint.setColor(color);
   paint.setAntiAlias(true);
   paint.setStyle(Paint.Style.FILL);
   return paint;
 }

@Override
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
   super.onMeasure(widthMeasureSpec, heightMeasureSpec);
 }

@Override
 protected void onDraw(Canvas canvas) {
   super.onDraw(canvas);

int x, y;
   double cosValue = Math.cos(PI * mCurrentAnimatorValue / 180);
   double sinValue = Math.sin(PI * mCurrentAnimatorValue / 180);
   drawFourBall(canvas);
   switch (mCurrentState) {
     case LEFT_BALL_DOWN://最左边小球往下撞击
       x = circleRadius + (int) ((distance - circleRadius) * (1 - cosValue));
       y = getHeight() - distance + (int) ((distance - circleRadius) * sinValue);
       canvas.drawCircle(x, y, circleRadius, paint1);
       break;
     case RIGHT_BALL_UP://最右边小球往上撞击
       x = distance + 8 * circleRadius + (int) ((distance - circleRadius) * sinValue);
       y = getHeight() - distance + (int) (cosValue * (distance - circleRadius));
       canvas.drawCircle(x, y, circleRadius, paint5);
       break;
     case RIGHT_BALL_DOWN://最右边小球往下撞击
       x = distance + 8 * circleRadius + (int) ((distance - circleRadius) * (cosValue));
       y = (getHeight() - distance) + (int) ((distance - circleRadius) * (sinValue));
       canvas.drawCircle(x, y, circleRadius, paint5);
       break;
     case LEFT_BALL_UP://最左边小球往上撞击
       x = distance - (int) ((distance - circleRadius) * sinValue);
       y = getHeight() - distance + (int) ((distance - circleRadius) * cosValue);
       canvas.drawCircle(x, y, circleRadius, paint1);
       break;
   }

}

private void drawFourBall(Canvas canvas) {

int y = getHeight() - circleRadius;
   canvas.drawCircle(distance + 2 * circleRadius, y, circleRadius, paint2);
   canvas.drawCircle(distance + 4 * circleRadius, y, circleRadius, paint3);
   canvas.drawCircle(distance + 6 * circleRadius, y, circleRadius, paint4);

if (mCurrentState == LEFT_BALL_DOWN || mCurrentState == LEFT_BALL_UP) {//最左边球运动的时候,要绘制最右边的球
     canvas.drawCircle(distance + 8 * circleRadius, y, circleRadius, paint5);
   } else if (mCurrentState == RIGHT_BALL_UP || mCurrentState == RIGHT_BALL_DOWN) {//最右边球运动的时候,要绘制最左边的球
     canvas.drawCircle(distance, y, circleRadius, paint1);
   }

}

}

实现的效果如图一,有问题的话互相讨论。最后贴上想xml文件,后续会完善设置loadingview的大小和颜色之类的参数。
xml如下:


<com.define_view.LoadingView
   android:layout_marginTop="20px"
   android:background="#999999"
   android:layout_width="200px"
   android:layout_height="200px" />

来源:https://blog.csdn.net/zhujiangtaotaise/article/details/73610308

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