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python实现简单的五子棋游戏

作者:assasinSteven  发布时间:2023-07-30 13:24:31 

标签:python,五子棋

本文实例为大家分享了python实现五子棋游戏的具体代码,供大家参考,具体内容如下


# -*- coding:utf-8 -*-
# @Time: 2017/8/29 0029 10:14
# @Author: assasin
# @Email: assasin0308@sina.com

from tkinter import *
import math

class chessBoard():
 def __init__(self):
   # 创建一个tk对象,窗口
   self.window = Tk()
   # 窗口名称
   self.window.title('五子棋游戏')
   # 窗口大小
   self.window.geometry('660x470')
   # 设置窗口不可缩放
   self.window.resizable(0,0)
   # 定义窗口的画布
   self.canvas = Canvas(self.window, bg="#EEE8AC", width=470, height=470)
   # 画出画布内容
   self.paint_board()
   # 定义画布所在的网格
   self.canvas.grid(row=0, column=0)

def paint_board(self):
   # 画横线
   for row in range(0, 15):
     if row == 0 or row == 14:
       self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=2)
   else:
     self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=1)

# 画竖线
   for column in range(0, 15):
     if column == 0 or column == 14:
       self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=2)
   else:
     self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=1)

# 画圆
   self.canvas.create_oval(112, 112, 118, 118, fill="black")
   self.canvas.create_oval(352, 112, 358, 118, fill="black")
   self.canvas.create_oval(112, 352, 118, 358, fill="black")
   self.canvas.create_oval(232, 232, 238, 238, fill="black")
   self.canvas.create_oval(352, 352, 358, 358, fill="black")

#定义五子棋游戏类
#0为黑子 , 1为白子 , 2为空位
class Gobang() :
 #初始化
 def __init__(self) :
   self.board = chessBoard()
   self.game_print = StringVar()
   self.game_print.set("")
   # 16*16的二维列表,保证不会out of index
   self.db = [([2] * 16) for i in range(16)]
   # 悔棋用的顺序列表
   self.order = []
   # 棋子颜色
   self.color_count = 0
   self.color = 'black'
   # 清空与赢的初始化,已赢为1,已清空为1
   self.flag_win = 1
   self.flag_empty = 1
   self.options()

# 黑白互换
 def change_color(self):
   self.color_count = (self.color_count + 1) % 2
   if self.color_count == 0:
     self.color = "black"
   elif self.color_count == 1:
     self.color = "white"

# 落子
 def chess_moving(self,event):
   # 不点击“开始”与“清空”无法再次开始落子
   if self.flag_win == 1 or self.flag_empty == 0:
     return
   # 坐标转化为下标
   x, y = event.x - 25, event.y - 25
   x = round(x / 30)
   y = round(y / 30)
   # 点击位置没用落子,且没有在棋盘线外,可以落子
   while self.db[y][x] == 2 and self.limit_boarder(y, x):
     self.db[y][x] = self.color_count
   self.order.append(x + 15 * y)
   self.board.canvas.create_oval(25 + 30 * x - 12, 25 + 30 * y - 12, 25 + 30 * x + 12, 25 + 30 * y + 12,fill=self.color, tags="chessman")
   if self.game_win(y, x, self.color_count):
     print(self.color, "获胜")
     self.game_print.set(self.color + "获胜")
   else:
     self.change_color()
     self.game_print.set("请" + self.color + "落子")

# 保证棋子落在棋盘上
 def limit_boarder(self, y, x):
   if x < 0 or x > 14 or y < 0 or y > 14:
     return False
   else:
     return True

# 计算连子的数目,并返回最大连子数目
 def chessman_count(self, y, x, color_count):
   count1, count2, count3, count4 = 1, 1, 1, 1
   # 横计算
   for i in range(-1, -5, -1):
     if self.db[y][x + i] == color_count:
       count1 += 1
     else:
       break

for i in range(1, 5, 1):
     if self.db[y][x + i] == color_count:
       count1 += 1
     else:
       break
   # 竖计算
   for i in range(-1, -5, -1):
     if self.db[y + i][x] == color_count:
       count2 += 1
     else:
       break
   for i in range(1, 5, 1):
     if self.db[y + i][x] == color_count:
       count2 += 1
     else:
       break
   # /计算
   for i in range(-1, -5, -1):
     if self.db[y + i][x + i] == color_count:
       count3 += 1
     else:
       break
   for i in range(1, 5, 1):
     if self.db[y + i][x + i] == color_count:
       count3 += 1
     else:
       break

# \计算
   for i in range(-1, -5, -1):
     if self.db[y + i][x - i] == color_count:
       count4 += 1
     else:
       break
   for i in range(1, 5, 1):
     if self.db[y + i][x - i] == color_count:
       count4 += 1
     else:
       break

return max(count1, count2, count3, count4)

# 判断输赢
 def game_win(self , y , x , color_count ):
   if self.chessman_count(y, x, color_count) >= 5:
     self.flag_win = 1
     self.flag_empty = 0
     return True
   else:
     return False

#悔棋,清空棋盘,再画剩下的n-1个棋子
 def withdraw(self):
   if len(self.order) == 0 or self.flag_win == 1:
     return
   self.board.canvas.delete("chessman")
   z = self.order.pop()
   x = z % 15
   y = z // 15
   self.db[y][x] = 2
   self.color_count = 1
   for i in self.order:
     ix = i % 15
   iy = i // 15
   self.change_color()
   self.board.canvas.create_oval(25 + 30 * ix - 12, 25 + 30 * iy - 12, 25 + 30 * ix + 12, 25 + 30 * iy + 12,
                  fill=self.color, tags="chessman")
   self.change_color()
   self.game_print.set("请" + self.color + "落子")

# 清空
 def empty_all(self) :
   self.board.canvas.delete("chessman")
   # 还原初始化
   self.db = [([2] * 16) for i in range(16)]
   self.order = []
   self.color_count = 0
   self.color = 'black'
   self.flag_win = 1
   self.flag_empty = 1
   self.game_print.set("")

#将self.flag_win置0才能在棋盘上落子
 def game_start(self):
   # 没有清空棋子不能置0开始
   if self.flag_empty == 0:
     return
   self.flag_win = 0
   self.game_print.set("请" + self.color + "落子")

def options(self):
   self.board.canvas.bind("<Button-1>", self.chess_moving)
   Label(self.board.window, textvariable=self.game_print, font=("Arial", 20)).place(relx=0, rely=0, x=495, y=200)
   Button(self.board.window, text="开始游戏", command=self.game_start, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=15)
   Button(self.board.window, text="我要悔棋", command=self.withdraw, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495, y=60)
   Button(self.board.window, text="清空棋局", command=self.empty_all, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=105)
   Button(self.board.window, text="结束游戏", command=self.board.window.destroy, width=13, font=("Verdana", 12)).place(relx=0, rely=0, x=495, y=420)
   self.board.window.mainloop()

if __name__ == '__main__':
 chess_game = Gobang()

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来源:https://blog.csdn.net/assasin0308/article/details/108292206

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