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基于Python-Pycharm实现的猴子摘桃小游戏(源代码)

作者:一个超会写Bug的安太狼  发布时间:2023-07-07 06:31:22 

标签:Python,Pycharm,猴子摘桃,小游戏

源码及注释:


import pygame
from sys import exit
from random import randint
import time
import os

# 定义窗口分辨率
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 600

current_path = os.path.abspath(os.path.dirname(__file__))
root_path = current_path[:current_path.find("monkey-picking-peach\\") + len("monkey-picking-peach\\")] \
  + "resource\\images\\"
# 图片
BACKGROUND_IMAGE_PATH = root_path + "background.jpg"
MONKEY_IMAGE_PATH = root_path + "monkey.png"
APPLE_IMAGE_PATH = root_path + "apple.png"
JUMP_STATUS = False
OVER_FLAG = False
START_TIME = None
offset = {pygame.K_LEFT: 0, pygame.K_RIGHT: 0, pygame.K_UP: 0, pygame.K_DOWN: 0}

# 定义画面帧率
FRAME_RATE = 60

# 定义动画周期(帧数)
ANIMATE_CYCLE = 30

ticks = 0
clock = pygame.time.Clock()

# 猴子类
class Monkey(pygame.sprite.Sprite):
# 苹果的数量
apple_num = 0

def __init__(self, mon_surface, monkey_pos):
 pygame.sprite.Sprite.__init__(self)
 self.image = mon_surface
 self.rect = self.image.get_rect()
 self.rect.topleft = monkey_pos
 self.speed = 5

# 控制猴子的移动
def move(self, _offset):
 global JUMP_STATUS
 x = self.rect.left + _offset[pygame.K_RIGHT] - _offset[pygame.K_LEFT]
 y = self.rect.top + _offset[pygame.K_DOWN] - _offset[pygame.K_UP]
 if y < 0:
  self.rect.top = 0
  JUMP_STATUS = True
 elif y >= SCREEN_HEIGHT - self.rect.height:
  self.rect.top = SCREEN_HEIGHT - self.rect.height
  JUMP_STATUS = False
 else:
  self.rect.top = y
  JUMP_STATUS = True

if x < 0:
  self.rect.left = 0
 elif x > SCREEN_WIDTH - self.rect.width:
  self.rect.left = SCREEN_WIDTH - self.rect.width
 else:
  self.rect.left = x

# 接苹果
def picking_apple(self, app_group):

# 判断接到几个苹果
 picked_apples = pygame.sprite.spritecollide(self, app_group, True)

# 添加分数
 self.apple_num += len(picked_apples)

# 接到的苹果消失
 for picked_apple in picked_apples:
  picked_apple.kill()

# 苹果类
class Apple(pygame.sprite.Sprite):
def __init__(self, app_surface, apple_pos):
 pygame.sprite.Sprite.__init__(self)
 self.image = app_surface
 self.rect = self.image.get_rect()
 self.rect.topleft = apple_pos
 self.speed = 1

def update(self):
 global START_TIME
 if START_TIME is None:
  START_TIME = time.time()
 self.rect.top += (self.speed * (1 + (time.time() - START_TIME) / 40))
 if self.rect.top > SCREEN_HEIGHT:
  # 苹果落地游戏结束
  global OVER_FLAG
  OVER_FLAG = True
  self.kill()

# 初始化游戏
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("猴子接苹果")

# 载入图片
background_surface = pygame.image.load(BACKGROUND_IMAGE_PATH).convert()
monkey_surface = pygame.image.load(MONKEY_IMAGE_PATH).convert_alpha()
apple_surface = pygame.image.load(APPLE_IMAGE_PATH).convert_alpha()

# 创建猴子
monkey = Monkey(monkey_surface, (200, 500))

# 创建苹果组
apple_group = pygame.sprite.Group()

# 分数字体
score_font = pygame.font.SysFont("arial", 40)

# 主循环
while True:

if OVER_FLAG:
 break

# 控制游戏最大帧率
clock.tick(FRAME_RATE)

# 绘制背景
screen.blit(background_surface, (0, 0))

if ticks >= ANIMATE_CYCLE:
 ticks = 0

# 产生苹果
if ticks % 30 == 0:
 apple = Apple(apple_surface,
     [randint(0, SCREEN_WIDTH - apple_surface.get_width()), -apple_surface.get_height()])
 apple_group.add(apple)

# 控制苹果
apple_group.update()

# 绘制苹果组
apple_group.draw(screen)

# 绘制猴子
screen.blit(monkey_surface, monkey.rect)
ticks += 1

# 接苹果
monkey.picking_apple(apple_group)

# 更新分数
score_surface = score_font.render(str(monkey.apple_num), True, (0, 0, 255))
screen.blit(score_surface, (620, 10))
# 更新屏幕
pygame.display.update()

for event in pygame.event.get():
 if event.type == pygame.QUIT:
  pygame.quit()
  exit()

# 控制方向
 if event.type == pygame.KEYDOWN:
  if event.key in offset:
   if event.key == pygame.K_UP:
    offset[event.key] = 80
   else:
    offset[event.key] = monkey.speed
 elif event.type == pygame.KEYUP:
  if event.key in offset:
   offset[event.key] = 0

# 移动猴子
if JUMP_STATUS:
 offset[pygame.K_DOWN] = 5
 offset[pygame.K_UP] = 0
monkey.move(offset)

# 游戏结束推出界面
score_surface = score_font.render(str(monkey.apple_num), True, (0, 0, 255))
over_surface = score_font.render(u"Game Over!", True, (0, 0, 255))
screen.blit(background_surface, (0, 0))
screen.blit(score_surface, (620, 10))
screen.blit(over_surface, (250, 270))

while True:

pygame.display.update()
for event in pygame.event.get():
 if event.type == pygame.QUIT:
  pygame.quit()
  exit()

食用指南: 使用的图片

monkey.png:

基于Python-Pycharm实现的猴子摘桃小游戏(源代码)

background.jpg:

基于Python-Pycharm实现的猴子摘桃小游戏(源代码)

apple.png:

基于Python-Pycharm实现的猴子摘桃小游戏(源代码)

这是我的文件目录,学习者也可改为自己的:

基于Python-Pycharm实现的猴子摘桃小游戏(源代码)

更改的代码位置:


root_path = current_path[:current_path.find("monkey-picking-peach\\") + len("monkey-picking-peach\\")] \
  + "resource\\images\\"

游戏截图:

基于Python-Pycharm实现的猴子摘桃小游戏(源代码)

来源:https://blog.csdn.net/m0_46278037/article/details/113872428

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