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php基于协程实现异步的方法分析

作者:llj1985  发布时间:2023-06-11 10:08:39 

标签:php,协程,异步

本文实例讲述了php基于协程实现异步的方法。分享给大家供大家参考,具体如下:

github上php的协程大部分是根据这篇文章实现的:http://nikic.github.io/2012/12/22/Cooperative-multitasking-using-coroutines-in-PHP.html。

它们最终的结果都是把回调变成了优雅的顺序执行的代码,但还是阻塞的,不是真正的异步。

比如最热门的:https://github.com/recoilphp/recoil

先安装:


composer require recoil/recoil

执行:


<?php
//recoil.php
include __DIR__ . '/vendor/autoload.php';
use Recoil\React\ReactKernel;
$i = 100000;
ReactKernel::start(task1());
ReactKernel::start(task2());
function task1(){
 global $i;
 echo "wait start" . PHP_EOL;
 while ($i-- > 0) {
   yield;
 }
 echo "wait end" . PHP_EOL;
};
function task2(){
 echo "Hello " . PHP_EOL;
 yield;
 echo "world!" . PHP_EOL;
}

结果:

wait start
//等待若干秒
wait end
Hello
world!

我本来是想让两个任务并行,结果两个任务变成了串行,中间等待的时间什么事情都干不了。React响应式的编程是严格禁止这种等待的,所以我就参照unity3d的协程自己写了个php版本的。上代码:


<?php
//Coroutine.php
//依赖swoole实现的定时器,也可以用其它方法实现定时器
class Coroutine
{
 //可以根据需要更改定时器间隔,单位ms
 const TICK_INTERVAL = 1;
 private $routineList;
 private $tickId = -1;
 public function __construct()
 {
   $this->routineList = [];
 }
 public function start(Generator $routine)
 {
   $task = new Task($routine);
   $this->routineList[] = $task;
   $this->startTick();
 }
 public function stop(Generator $routine)
 {
   foreach ($this->routineList as $k => $task) {
     if($task->getRoutine() == $routine){
       unset($this->routineList[$k]);
     }
   }
 }
 private function startTick()
 {
   swoole_timer_tick(self::TICK_INTERVAL, function($timerId){
     $this->tickId = $timerId;
     $this->run();
   });
 }
 private function stopTick()
 {
   if($this->tickId >= 0) {
     swoole_timer_clear($this->tickId);
   }
 }
 private function run()
 {
   if(empty($this->routineList)){
     $this->stopTick();
     return;
   }
   foreach ($this->routineList as $k => $task) {
     $task->run();
     if($task->isFinished()){
       unset($this->routineList[$k]);
     }
   }
 }
 
}
class Task
{
 protected $stack;
 protected $routine;
 public function __construct(Generator $routine)
 {
   $this->routine = $routine;
   $this->stack = new SplStack();
 }
 /**
  * [run 协程调度]
  * @return [type]     [description]
  */
 public function run()
 {
   $routine = &$this->routine;
   try {
     if(!$routine){
       return;
     }
     $value = $routine->current();
     //嵌套的协程
     if ($value instanceof Generator) {
       $this->stack->push($routine);
       $routine = $value;
       return;
     }
     //嵌套的协程返回
     if(!$routine->valid() && !$this->stack->isEmpty()) {
       $routine = $this->stack->pop();
     }
     $routine->next();
   } catch (Exception $e) {
     if ($this->stack->isEmpty()) {
       /*
         throw the exception
       */
       return;
     }
   }
 }
 /**
  * [isFinished 判断该task是否完成]
  * @return boolean [description]
  */
 public function isFinished()
 {
   return $this->stack->isEmpty() && !$this->routine->valid();
 }
 public function getRoutine()
 {
   return $this->routine;
 }
}

测试代码:


<?php
//test.php
require 'Coroutine.php';
$i = 10000;
$c = new Coroutine();
$c->start(task1());
$c->start(task2());
function task1(){
 global $i;
 echo "wait start" . PHP_EOL;
 while ($i-- > 0) {
   yield;
 }
 echo "wait end" . PHP_EOL;
};
function task2(){
 echo "Hello " . PHP_EOL;
 yield;
 echo "world!" . PHP_EOL;
}

结果:

wait start
Hello
world!
//等待几秒,但不阻塞
wait end

希望本文所述对大家PHP程序设计有所帮助。

来源:https://blog.csdn.net/llj1985/article/details/51684210

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