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pygame游戏之旅 计算游戏中躲过的障碍数量

作者:观月执白  发布时间:2022-02-13 19:09:16 

标签:pygame,游戏,障碍数

本文为大家分享了pygame游戏之旅的第8篇,供大家参考,具体内容如下

定义一个计数函数:


def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged:"+str(count), True, black)
gameDisplay.blit(text,(0,0))

在游戏循环中加入计数,然后增加一些游戏难度,例如加速障碍,增加障碍的宽度:


dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)

全部代码:


import pygame
import time
import random

pygame.init()

white = (255,255,255)
black = (0,0,0)

car_width = 100

display_width = 800
display_height = 600

gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')

def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged:"+str(count), True, black)
gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

def car(x, y):
gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()

def message_diaplay(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()

def crash():
message_diaplay('You Crashed')

def game_loop():
x = display_width * 0.45
y = display_height * 0.8
x_change = 0

dodged = 0

gameExit = False

thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100

while not gameExit:
for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 quit()
 if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_LEFT:
  x_change = -5
 elif event.key == pygame.K_RIGHT:
  x_change = 5
 if event.type == pygame.KEYUP:
 if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
  x_change = 0
 print(event)
x += x_change
gameDisplay.fill(white)

things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed

car(x,y)
things_dodged(dodged)
if x > display_width - car_width or x < 0:
 gameExit = True
if thing_starty > display_height:
 thing_starty = 0 - thing_height
 thing_startx = random.randrange(0, display_width)
 dodged += 1
 thing_speed += 1
 thing_width += (dodged * 1.2)
if y < thing_starty + thing_height:
 print('y crossover')
 if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
 print('x crossover')
 crash()
pygame.display.update()
clock.tick(60)
#crash()
game_loop()
pygame.quit()
quit()

效果图:

pygame游戏之旅 计算游戏中躲过的障碍数量

来源:https://blog.csdn.net/pianzang5201/article/details/78307096

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