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pygame游戏之旅 如何制作游戏障碍

作者:观月执白  发布时间:2021-03-05 00:16:28 

标签:pygame,游戏障碍

本文为大家分享了pygame游戏之旅的第6篇,供大家参考,具体内容如下

定义一个障碍模型函数:


def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

在游戏循环中调用:


things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed

障碍消失之后修改x值:


if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)

全部代码:


import pygame
import time
import random

pygame.init()

white = (255,255,255)
black = (0,0,0)
gray = (128,128,128)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)

car_width = 100

display_width = 800
display_height = 600

gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')

def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

def car(x, y):
gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):
textSurface = font.render(text, True, white)
return textSurface, textSurface.get_rect()

def message_diaplay(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()

def crash():
message_diaplay('You Crashed')

def game_loop():
x = display_width * 0.45
y = display_height * 0.8
x_change = 0

gameExit = False

thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100

while not gameExit:
for event in pygame.event.get():
 if event.type == pygame.QUIT:
 gameExit = True
 if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_LEFT:
  x_change = -5
 elif event.key == pygame.K_RIGHT:
  x_change = 5
 if event.type == pygame.KEYUP:
 if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
  x_change = 0
 print(event)
x += x_change
gameDisplay.fill(white)

things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed

car(x,y)
if x > display_width - car_width or x < 0:
 gameExit = True
if thing_starty > display_height:
 thing_starty = 0 - thing_height
 thing_startx = random.randrange(0, display_width)
pygame.display.update()
clock.tick(60)
crash()
#game_loop()
pygame.quit()
quit()

结果图:

pygame游戏之旅 如何制作游戏障碍pygame游戏之旅 如何制作游戏障碍pygame游戏之旅 如何制作游戏障碍

来源:https://blog.csdn.net/pianzang5201/article/details/78306344

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