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Pygame实现监听鼠标示例详解

作者:我的天才女友  发布时间:2021-12-16 00:42:58 

标签:Pygame,监听,鼠标

pygame如何捕捉鼠标的活动

初始化参数


import pygame, sys
from pygame.locals import *

def print_text(font, x, y, text, color=(0, 0, 0)):
   """打印字体函数"""
   img_text = font.render(text, True, color)
   screen.blit(img_text, (x, y))

pygame.init()
screen = pygame.display.set_mode((400, 400))
pygame.display.set_caption("监听鼠标活动")

while True:
   for event in pygame.event.get():
       if event.type == QUIT:
           pygame.quit()
           sys.exit()

screen.fill((255, 255, 255))

pygame.display.update()

Pygame实现监听鼠标示例详解

鼠标移动

event.type 事件为MOUSEMOTION,则为鼠标移动,event.pos可以获取当前位置,event.rel鼠标的偏移。


       event.type == MOUSEMOTION:
           event.pos
           event.rel

我们将位置输出出来,定义鼠标的位置和鼠标的偏移量


mouse_x = mouse_y = 0
move_x = move_y = 0
print_text(font1, 0, 0, "鼠标事件")
   print_text(font1, 0, 20, "鼠标的位置:" + str(mouse_x) + "," + str(mouse_y))
   print_text(font1, 0, 40, "鼠标的偏移:" + str(move_x) + "," + str(move_y))

Pygame实现监听鼠标示例详解

鼠标点击位置

MOUSEBUTTONDOWN和MOUSEBUTTONUP记录鼠标的按下和放开动作


mouse_down = mouse_up = 0
mouse_down_x = mouse_down_y = 0
mouse_up_x = mouse_up_y = 0

Pygame实现监听鼠标示例详解

输出鼠标位置及其对用的按钮

pygame.mouse.get_pressed() 可以监听鼠标的三个按键。


   x, y = pygame.mouse.get_pos()
   print_text(font1, 0, 180, "鼠标位置:" + str(x) + "," + str(y))

b1, b2, b3 = pygame.mouse.get_pressed()
   print_text(font1, 0, 200, "按钮:" + str(b1) + "," + str(b2) + "," + str(b3))

Pygame实现监听鼠标示例详解

完整代码 


import pygame, sys
from pygame.locals import *

def print_text(font, x, y, text, color=(0, 0, 0)):
   """打印字体函数"""
   img_text = font.render(text, True, color)
   screen.blit(img_text, (x, y))

pygame.init()
# 字体
font1 = pygame.font.SysFont("方正粗黑宋简体", 18)
# 鼠标的移动位置
mouse_x = mouse_y = 0
move_x = move_y = 0
mouse_down = mouse_up = 0
mouse_down_x = mouse_down_y = 0
mouse_up_x = mouse_up_y = 0
screen = pygame.display.set_mode((400, 400))
pygame.display.set_caption("监听鼠标活动")

while True:
   for event in pygame.event.get():
       if event.type == QUIT:
           pygame.quit()
           sys.exit()
       elif event.type == MOUSEMOTION:
           mouse_x, mouse_y = event.pos
           move_x, mouse_y = event.rel
       elif event.type == MOUSEBUTTONDOWN:
           mouse_down = event.button
           mouse_down_x, mouse_down_y = event.pos
       elif event.type == MOUSEBUTTONUP:
           mouse_up = event.button
           mouse_up_x, mouse_up_y = event.pos

screen.fill((255, 255, 255))
   print_text(font1, 0, 0, "鼠标事件")
   print_text(font1, 0, 20, "鼠标的位置:" + str(mouse_x) + "," + str(mouse_y))
   print_text(font1, 0, 40, "鼠标的偏移:" + str(move_x) + "," + str(move_y))
   print_text(font1, 0, 60, "鼠标按下:" + str(mouse_down)
              + "在" + str(mouse_down_x) + "," + str(mouse_down_y))
   print_text(font1, 0, 80, "鼠标松开:" + str(mouse_up)
              + "在" + str(mouse_up_x) + "," + str(mouse_up_y))
   x, y = pygame.mouse.get_pos()
   print_text(font1, 0, 180, "鼠标位置:" + str(x) + "," + str(y))

b1, b2, b3 = pygame.mouse.get_pressed()
   print_text(font1, 0, 200, "按钮:" + str(b1) + "," + str(b2) + "," + str(b3))
   pygame.display.update()

来源:https://blog.csdn.net/qq_40801987/article/details/121948923

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